BITT Animation has been producing animation and VFX for 24 years. The studio was founded by Franco Bittolo, CEO and Director, and built up alongside Cristian Morales, COO and Director, the first partner to join, years before AI entered the picture.
Its client list includes Coca-Cola, PepsiCo, Toyota, Ford, Volkswagen, Unilever, Arcor, Nestlé, Nivea, Burger King, Spotify, Renault, Quilmes, Nissin Cup Noodles, Topo Chico, Mondelez, KFC and Honda, with agencies including Ogilvy, VML, TBWA, BBDO, GUT, Publicis, Media.Monks, DAVID, Le Pub, DraftLine and Isla.
The work runs from campaign films to series contributions, among them El Eternauta, alongside collaborations with Oscar winning director Armando Bó and with international partners including The Mill, Untold and 1st Avenue Machine.
Close to five years ago, Gonzalo Canepa joined the company as a partner to build a new department focused on emerging technologies. That department became BITT Plus, the studio's AI branch, and what began as an exploration has gradually reshaped how the whole studio produces: today at least 70% of the work moving through it involves AI at some stage. In this conversation, Gonzalo, Chief Creative Officer and Chief AI Officer, explains how a studio built on Maya, Houdini and Nuke arrived at generative production years before most of its peers, how a plate actually gets through a hybrid VFX pipeline, and why the change that mattered most was one nobody at the studio predicted. Who is BITT Animation, and what does having two brands under one roof let you do?
BITT is two connected brands in the same house. BITT Animation is the traditional animation and VFX studio, with 24 years of production behind it. BITT Plus is the AI native arm built alongside it: same team, same standards, applied to generative production.
The arrangement is a practical one. Having both brands in the same building means techniques can be mixed freely, and a lot of the studio's current work combines traditional VFX with AI generation inside a single pipeline, deciding shot by shot which approach gets the frame the job needs.
Gonzalo is direct about where the studio's advantage actually sits, and it isn't the tooling.






