Before You Start
Seedance 2.0 is now available globally on Higgsfield — no waitlist, no business account required. 7 days of unlimited access to try everything in this guide.
If you want Claude to write your Seedance prompts for you, the Claude Skill is linked in the description. Plain English in, cinematic Seedance prompt out.
One rule applies to every format below: always specify your shot structure upfront. Tell Seedance how many shots you want, the total duration, and the aspect ratio at the top of the prompt. Everything else follows from there.
Format 1: Transformations
Transformations are the highest-performing format on Seedance right now. The key is writing each shot individually — number them, describe the exact action in each one, and give Seedance a clear escalation arc: calm → threat → transformation → aftermath.
Transformation 1 — The Burger
What it does: A girl eating a burger on a truck hood transforms into a massive creature to devour an approaching zombie, then returns to human form and keeps eating. Dark comedy pacing with horror undertones. 6 shots, 15 seconds.
Inputs: Image × 4 (girl, truck, location, zombie reference)




The Prompt:
"Montage, multi-shot action Hollywood movie, don't use one camera angle or single cut, cinematic lighting, photorealistic, 35mm film quality, professional color grading, sharp focus, high detail texture, film grain, depth of field mastery, ARRI ALEXA aesthetic
A pink-haired girl with glasses, cream top and jeans sits on the hood of a white pickup truck under a concrete overpass at dusk, casually eating a burger. A shallow river channel stretches behind her, power lines and distant bridges framing the golden sky. A pale zombie with wet dark hair, bruised eyes and a blood-stained white shirt sprints toward her from the shadows of the channel. The girl calmly sets down the burger, her body erupts into a massive pale tusked creature with elongated limbs and clawed hands, devours the zombie whole, then shrinks back to human form and picks up the burger. Handheld shake throughout, dark comedy pacing with horror undertones.
Shot 1: Medium shot of the girl sitting cross-legged on the truck hood, chewing the burger lazily, golden dusk light catching her glasses and pink hair. Camera sways gently, ambient and calm.
Shot 2: Wide shot of the concrete channel as the zombie bursts from the shadows under the bridge, sprinting with jerky unnatural strides across the dry riverbed toward the truck. Camera shakes tracking the approaching threat.
Shot 3: Close-up on the girl's face as she notices the zombie, chewing slows, eyebrows rise with mild annoyance rather than fear. She sets the burger down on the hood beside her.
Shot 4: Medium shot as the girl drops off the hood and her body violently expands and twists upward into the massive pale tusked creature, spine cracking, limbs stretching, jaws splitting open wide, towering over the truck. Camera jolts with each bone-snap of the transformation.
Shot 5: Wide low-angle as the creature lunges forward and catches the charging zombie in its enormous clawed hand, lifts it off the ground and swallows it whole in one grotesque bite, jaw unhinging. Camera shudders with the impact.
Shot 6: Medium shot as the creature rapidly shrinks back into the girl, standing calmly beside the truck. She hops back onto the hood, picks up the burger, takes another bite and keeps chewing as if nothing happened.
Total: 15s / 6 shots / 16:9"
Pro tip: For monsters and anything that's supposed to feel real — if the skin looks too smooth or plasticky — add "no 3D, no cartoon, no VFX" to the prompt. This forces Seedance into ultra-realism.
Try it in Seedance 2.0
Transformation 2 — The Bus
What it does: A girl on a bus transforms into a green-armored robo-girl, destroys a colossal creature rampaging outside, then drops back into her seat as a human. Escalation arc from calm to explosive to calm. 6 shots, 15 seconds.
Inputs: Image × 3



The Prompt:
"Montage, multi-shot action Hollywood movie, don't use one camera angle or single cut, cinematic lighting, photorealistic, 35mm film quality, professional color grading, sharp focus, high detail texture, film grain, depth of field mastery, ARRI ALEXA aesthetic
Inside a suburban bus packed with passengers, a red-haired girl in white tank top, cat-eye sunglasses, cross necklace and headphones sits unbothered while outside a colossal dark-blue rocky creature with sharp shoulder horns and wide jagged teeth rampages through the street, smashing buildings. All passengers press against the left windows in terror. The girl calmly opens the right window, climbs onto the roof, transforms into a green-armored robo-girl, destroys the creature with one massive blast, then drops back inside as a human. Handheld shake throughout, escalation arc from calm to explosive to calm.
Shot 1: Wide shot inside the bus, passengers screaming and pressing against left windows, the massive creature visible through glass crushing a building. The red-haired girl sits on the right side, headphones on, bobbing her head. Camera shakes from the creature's footsteps.
Shot 2: Close-up on the girl as she glances left, lowers her sunglasses slightly, then calmly slides open the window beside her. Wind catches her red hair. Camera trembles with the bus vibration.
Shot 3: Medium shot from outside as she pulls herself through the window and onto the bus roof, hair whipping in the wind, the creature towering in the background demolishing a storefront.
Shot 4: Medium close-up on the roof as green energy ribbons spiral up her body, armor plates snapping onto her limbs and torso piece by piece, visor locking over her eyes, cannon assembling on her arm. Camera circles tight, jolting with each plate impact.
Shot 5: Wide low-angle as the green robo-girl stands on the bus roof, plants her feet, and fires a devastating energy beam at the creature in slow motion, the blast punching through its chest, chunks of rocky hide exploding outward against the cloudy sky. Camera shudders with the recoil.
Shot 6: Medium shot inside the bus as she drops through the window, green armor dissolving into particles mid-fall, landing in her seat as a human, putting her headphones back on. Passengers stare at her. She looks out the window.
Total: 15s / 6 shots / 16:9"
Pro tip: For comedy scenes — write "add a visual gag in the background" and Seedance will invent one without you describing it.
Try it in Seedance 2.0
Format 2: Orbs
Orbs are single continuous POV shots — the camera is the character's eyes. The formula is always the same: one shot, first-person perspective, hyper-chaotic handheld motion, 15 seconds. What changes is the power, the environment, and the enemy.
Pro tip: Specify the VFX inline inside the action description using brackets —
[VFX: branching electric circuits pulsing with white-blue current]. This tells Seedance exactly what the power looks like on the character's body without breaking the shot description.
Orb — Electro
What it does: First-person POV of a character with lightning powers fighting through a storm-soaked industrial ruin, culminating in destroying a colossal iron titan by overloading its core. Single continuous shot, 15 seconds.
Inputs: Image × 1

The Prompt:
"Single continuous shot, first-person POV perspective, the camera IS her eyes, hyper-chaotic handheld motion, completely unstabilized, violent raw human movement, constant micro-jitters, aggressive head swings, abrupt jerks, frequent over-rotation and harsh correction, moments of near motion blur loss, no smoothness at all, no stabilization, wide-angle lens (strong distortion), subtle chromatic aberration near frame edges, 15 seconds, her hands always visible in frame, no music only raw SFX, cinematic lighting, photorealistic, grounded realism, strong 35mm film look, heavy film grain, sharp but imperfect focus, noticeable focus breathing, motion blur on fast actions, halation on highlights, soft highlight rolloff, slightly desaturated tones, ARRI ALEXA aesthetic, practical VFX feel, minimal CGI look, natural imperfections
In a storm-soaked industrial ruin, her hand snaps forward catching a crackling violet lightning sphere suspended between broken metal beams, electricity arcing violently between surfaces, she crushes it instantly — blinding energy surges through her fingers as fractal lightning veins explode across both forearms [VFX: branching electric circuits pulsing with white-blue current, sparks jumping between fingers], the ground trembles as enemies emerge — dozens of jagged obsidian creatures crawl rapidly across walls and ground, their glowing red cores flickering, while a colossal iron titan rises behind them, towering above ruined towers, its chest a massive rotating electromagnetic core crackling with energy, she lunges forward — first strike, she grabs a creature mid-leap and overloads it, its body bursting into a spray of glowing shards, second attack, she slams both hands down releasing a radial lightning surge that chains between multiple enemies, frying them mid-motion, the titan retaliates firing a massive beam of compressed energy, she sidesteps violently, catching the beam with one hand, redirecting it upward while sprinting straight at the titan, she runs up its collapsing body using magnetic pulls, reaches the core and drives both hands inside, unleashing a catastrophic surge, RAMPS TO SLOW MOTION as the core fractures, energy tearing outward in layered shockwaves, metal plates peeling away — SNAPS BACK, she rockets skyward, both lightning-glowing hands at frame edges, looking down as the titan collapses in a chain reaction explosion, electrical storms spreading across the battlefield below
SFX: electric crackle, sphere hum surge, energy burst, crawling creature skitter, deep metallic titan rise, sharp discharge pop, lightning chain blast, slow-motion electric hum stretch, snap impact, beam charge roar, energy deflection crack, metal tearing, core overload rumble, slow-motion energy rupture, explosive collapse, upward blast whoosh, distant thunder roll, debris falling
Total: 15s / 1 shot / 16:9"
Try it in Seedance 2.0
Orb — Ice
What it does: First-person POV of a character with ice powers fighting through a frozen ship graveyard inside a glacial canyon, culminating in destroying a colossal serpentine glacier leviathan. Single continuous shot, 15 seconds.
Inputs: Image × 1

The Prompt:
"Single continuous shot, first-person POV perspective, the camera IS her eyes, hyper-chaotic handheld motion, completely unstabilized, violent raw human movement, constant micro-jitters, aggressive head swings, abrupt jerks, frequent over-rotation and harsh correction, moments of near motion blur loss, no smoothness at all, no stabilization, wide-angle lens (strong distortion), subtle chromatic aberration near frame edges, 15 seconds, her hands always visible in frame, no music only raw SFX, cinematic lighting, photorealistic, grounded realism, strong 35mm film look, heavy film grain, sharp but imperfect focus, noticeable focus breathing, motion blur on fast actions, halation on highlights, soft highlight rolloff, slightly desaturated tones, ARRI ALEXA aesthetic, practical VFX feel, minimal CGI look, natural imperfections
Location: A massive frozen ship graveyard trapped inside a collapsed glacial canyon. Dozens of enormous rusted cargo ships are embedded at impossible angles within thick blue ice walls, as if the ocean itself flash-froze mid-collapse. The ground is a chaotic mix of cracked ice sheets, frozen ropes, broken hull fragments, and deep narrow crevasses emitting cold vapor. Snow blows violently through the canyon in sharp horizontal gusts, reducing visibility and constantly interacting with the lens. Ice surfaces are semi-transparent, revealing trapped air bubbles, dark silhouettes, and faint movement deep below.
Action: Her hand slams down onto the ice — it fractures unnaturally, not from impact but from resonance — she pulls upward and a dense, translucent mass of vibrating crystal forms around her forearms [VFX: glass-like structures rapidly growing, refracting light, emitting low-frequency distortion ripples in the air]. The ground responds — something is moving beneath the ice.
Enemies emerge — tall, emaciated humanoid forms made of layered frost and shattered ice plates, their bodies semi-transparent with dark hollow cores, moving in sharp, unnatural jerks like broken stop-motion. She engages instantly — first strike, she grabs one mid-lunge and compresses it, its body collapsing inward into a dense shard cluster before exploding outward in razor fragments. Second attack — she punches the ground, sending a directional shockwave through the ice, causing spikes to erupt upward beneath multiple enemies, impaling and freezing them mid-motion.
The entire canyon suddenly shifts — a colossal serpentine glacier leviathan bursts through the surface, its body composed of layered ice slabs and frozen debris, with a massive hollow skull-like head and a deep glowing core buried within its throat. It lunges — she dodges violently, slipping across ice, nearly losing balance (camera over-rotates, harsh correction). She slams both hands into the surface — crystal structures spread rapidly, forming jagged paths — she sprints along them, gaining height toward the creature.
It roars, releasing a freezing shockwave — visible distortion freezing moisture mid-air. She leaps directly toward its head, grabs onto its surface, fingers embedding into ice, climbs rapidly as the creature thrashes, reaches the exposed throat core — RAMPS TO SLOW MOTION as she pulls both hands back, crystal structures intensifying, then drives them forward into the core — the entire body begins to fracture from within, cracks spreading in glowing lines — SNAPS BACK — catastrophic rupture, the leviathan collapses into a cascading avalanche of ice and ship debris. She is thrown upward by the force — camera violently shakes — both hands visible, still covered in cracking crystal energy — looking down as the entire frozen graveyard collapses and shifts beneath her.
SFX: howling wind, ice creak stress, deep glacier cracking, low frequency hum, crystal growth resonance, sharp ice fracture snaps, enemy twitch crack sounds, shard explosion, ice spike eruption, rapid crawling skitter, deep sub-surface rumble, massive breach explosion, leviathan roar (low, hollow, pressure-heavy), freezing shockwave boom, sliding metal hull collapse, slow-motion ice stress groan, core fracture resonance, avalanche roar, debris cascade, heavy impact wind rush
Total: 15s / 1 shot / 16:9"
Try it in Seedance 2.0
Format 3: POVs
POV is all about locking the perspective and never breaking it. The prompt structure is simple — but the one instruction most people miss is telling Seedance what the camera is not doing.
Pro tip: Be explicit about what the camera is NOT doing. "No cuts, no zoom, natural head movement" — that instruction alone is what keeps the perspective locked. Without it Seedance will default to cutting between angles and the whole illusion breaks.
POV — Gladiator
What it does: First-person gladiator perspective in the Colosseum. An enemy warrior charges, gets slammed into the sand, and full arena chaos erupts around the camera. One continuous shot, 15 seconds.
Inputs: Image × 1

The Prompt:
"One continuous shot, POV gladiator perspective in the Colosseum arena, no cuts, no zoom, natural head movement, a furious enemy warrior sprints straight toward the camera through thick dust and sunlight, heavy footsteps shaking the ground, as he reaches close the POV character reacts instantly — grabs him mid-charge and slams him violently onto the sand, powerful impact, dust explosion, no pause, immediate chaos erupts all around, multiple gladiators fighting simultaneously, intense close combat everywhere, swords clashing, shields smashing, bodies colliding, archers releasing arrows overhead, a chariot bursts through the scene, fighters falling and getting back up, constant aggressive motion, POV character fights barehanded with raw force — blocking strikes, grabbing opponents, throwing them aside, fast reactions, heavy hits, kinetic movement, camera shaking from impacts, breath sounds, dust in the air, dramatic sunlight beams cutting through shadows, epic scale, high intensity battlefield, cinematic, photorealistic, ultra detailed, motion blur on hits
Total: 15s / 1 shot / 16:9"
Try it in Seedance 2.0
POV — Horses
What it does: A medieval knight on horseback fighting with a sledgehammer. Single frame POV — kept intentionally minimal. Sometimes the shortest prompts hit hardest.
Inputs: Image × 1

The Prompt:
"A single-frame POV video of a medieval knight riding a horse with a sledgehammer in his hands, riding and fighting epically, smashing his opponents with a sledgehammer while riding a horse, to make it look realistic with blood."
Try it in Seedance 2.0
Format 4: Fights
Fight scenes need three things: a clear location, a clear power mismatch, and a defined escalation arc. The best fight prompts describe the exact choreography beat by beat — Seedance executes what you write.
Fight — Train
What it does: Two female samurai fight on top of a speeding train. The camera crests the rooftop edge, orbits both fighters mid-clash, ramps into slow motion for a single hair-severing dodge, then follows both warriors as they fall off the carriage simultaneously into the river below — and continues underwater. Single continuous shot, 15 seconds.
Inputs: Image × 2


The Prompt:
"Single continuous shot 15s: The camera begins below the train roof level — an extreme low angle looking up from beneath the rushing steel edge, the grey sky above and the train's metal roof surface filling the upper frame, power line cables visible on both sides, electric sparks already arcing between the cables and the roof surface in irregular white-blue bursts. The FPV arm accelerates upward and crests the rooftop edge just as both female samurai asian girls warriors sprint into frame from opposite ends of the carriage roof — dark armor catching the electric flash light, katanas already drawn and trailing behind them — the camera dropping to roof level and sweeping immediately into a full 360-degree orbit around both fighters as they clash center-roof, blades ringing against each other, feet sliding on the curved metal surface, the passing landscape blurring at speed on both sides and the electric sparks erupting in curtains around them with each power cable they pass beneath.
The orbit completes and the camera settles tight behind the first warrior as she draws back her katana in a full overhead swing — the motion ramping into deep slow motion, every detail suspended: the blade arc, the electric spark frozen mid-burst beside her shoulder, the second warrior already reading the strike and arching her entire body backward in a deep spine bend, the katana blade sweeping through the space where her face was a fraction of a second before, the flat of the blade passing directly in front of her eyes at centimeter distance — and a single small lock of dark hair catching the blade edge and separating, the severed strand drifting upward in the slow motion wind.
The motion snaps back to full speed as the second warrior completes her dodge and drives her elbow into the first warrior's chest simultaneously, the two fighters exchanging rapid blade-locked strikes across the carriage roof as the electric sparks shower around them. The camera pulls back to a wide rooftop angle as both warriors simultaneously lock arms, pivot, and drive each other outward over the edge — both bodies leaving the roof in the same moment, tumbling sideways off the carriage and falling through open air toward the river running parallel to the track below, the camera descending with them in a controlled drop, both fighters still gripping their katanas with arms extended toward each other during the two-second fall. Both bodies hit the river surface simultaneously in twin white explosions, and the camera plunges beneath the surface with them — the world going deep blue-green, sunlight filtering down in shafts from above, both warriors already moving through the underwater space toward each other, dark armor trailing bubbles, katanas extended, the fight continuing in the silent slow drift of the river current.
NO MUSIC / NO SFX
Total: 15s / 1 shot / 16:9"
Try it in Seedance 2.0
Fight — Lollipop
What it does: A petite woman with a lollipop takes down a massive painted fighter in a dark industrial warehouse. Classic size-mismatch comedy fight with Guy Ritchie speed-ramping and Snyder slow-motion. Single shot, 15 seconds.
Inputs: Image × 2


The Prompt:
"Medium wide shot in a dark industrial warehouse, muscular bald man with black tribal face paint and open camouflage tactical vest over bare chest, leather arm bracers, cargo pants with belt buckle — squares off against a petite young woman half his size with messy dark hair and bangs, oversized gray sweatshirt slipping off one shoulder revealing a white strap, dark pleated mini skirt, knee-high black socks, lollipop stick hanging from her lips, the big man swings a massive haymaker — she ducks under it effortlessly and delivers a rapid three-punch combo to the big man's gut, the painted fighter doubles over in shock, she springboards off a metal crate and leaps onto his back wrapping both arms around his neck in a chokehold, the big man spins wildly trying to shake her off, crashing into steel shelving units that collapse in a domino chain, she rides him like a rodeo bull, the big man finally grabs her by the back of her sweatshirt and hurls her across the room — she flips mid-air and lands on her feet sliding backward on the concrete floor, pulls the lollipop from her mouth, grins, charges back in low to the ground weaving between the big man's legs and delivers a devastating uppercut to the groin, the painted fighter's eyes go wide, mouth frozen open, slow-motion knees buckling, she winds up a running punch and leaps into a flying right hook that connects with the jaw sending the big man toppling backward like a felled tree crashing through a stack of wooden pallets, dust cloud erupting on impact, harsh single-source overhead industrial light casting deep dramatic shadows, warm amber tone on skin with cool steel-blue environment, anamorphic 35mm, shallow depth of field, Guy Ritchie speed-ramping with Snyder impact slow-motion
Total: 15s / 1 shot / 16:9"
Try it in Seedance 2.0
Format 5: Animation
Animation prompts in Seedance work best when you break the 15 seconds into timed segments and describe each one explicitly. Use a keyframe image as the style reference, specify the animation aesthetic in the opening line, and describe the physics — particle simulation, dust, energy VFX — as precisely as you describe the character actions.
Animation 1 — Desert Hero
What it does: A hero with white braided hair fights a colossal cosmic entity in a vast arid desert — absorbing its energy, using it against it, and ultimately returning it. Full arc: confrontation → discovery → climax → resolution. Single shot, 15 seconds.
Inputs: Image × 1 (keyframe + style reference)

The Prompt:
"@image is the first keyframe and style reference. Cinematic stylized 3D animation — photorealistic desert environment, stylized characters. Hero: young woman, white braided hair, blue sleeves and leggings, brown leather vest and belt pouch, light build — uses speed and agility. Monster: colossal cosmic entity — massive glowing spherical body radiating neon rainbow energy (green, pink, red, blue, orange), multiple long dark blue tentacles, small vicious face with green glowing eyes and wide mouth, surrounded by swirling dust storm. Setting: vast arid desert — red-brown rocky terrain, massive dust storm wall, dramatic split sky blue and storm grey. High FPS, realistic particle physics.
0–3s: WIDE SHOT from @image. Hero sprints directly at the monster — tiny against its colossal scale. Monster fires a tentacle down like a whip — hero slides under it, the impact craters the desert floor, shockwave of dust and debris. She bounces up, runs along the tentacle as it retracts, reaches the main body. Drives her fist into the glowing surface — rainbow energy repels her, blasts her backward 10 meters skidding across desert sand. She lands, digs in. Looks at her hand — it's glowing faintly. Realizes something.
3–6s: Hero charges again — this time ABSORBING the energy on contact instead of fighting it. Her blue sleeves begin pulsing with absorbed rainbow light. Monster fires two tentacles simultaneously — she grabs one with both hands, swings on it, uses momentum to launch herself at the second, grabs it mid-air. Now holding two tentacles — she pulls them together, ties them in a knot using her whole body as leverage. Monster confused — tentacles tangled. She runs up the knotted tentacles toward the face. Half-second slo-mo — her mid-air between tentacles, rainbow light streaming off her arms, the monster's glowing face filling the sky behind her — SMASH full speed.
6–9s: She reaches the monster's face — drives both glowing hands directly into its eyes. Massive rainbow energy discharge explodes outward — the monster screams, the sound sending visible ripples through the dust storm. It convulses — tentacles flailing wildly, smashing into the desert floor creating craters. She holds on as the face bucks and writhes. The absorbed energy in her arms surges — she releases it all at once directly into the monster's core. Explosion of pure white light from the impact point, rainbow colors fragmenting outward like shattered glass.
9–12s: The monster's rainbow energy begins flickering — unstable. It rears back, swelling larger — about to explode or unleash everything. Hero drops to desert floor, sprints away full speed. The monster's energy builds — visible pressure distorting the air around it, colors strobing. It RELEASES — massive omnidirectional energy shockwave tears across the desert, flattening everything, the dust storm wall blasting apart. Hero dives behind a rocky outcropping — the shockwave passes over, sand and light washing across the entire landscape. Silence.
12–15s: Hero emerges from behind the rock. The monster still floats — but smaller, dimmer, energy depleted. Its tentacles hang limp. It looks at her — green eyes flickering. She walks toward it slowly. Raises one glowing hand — still holding its energy. Holds it out toward the monster. The energy flows back — she returns it. The monster's colors restore softly, gently. It slowly descends toward the desert floor, tentacles settling. They face each other. A moment. Monster turns, drifts away across the desert into the remaining dust. She watches it go. Wind catches her white braid.
Cinematic stylized 3D animation matching @image, photorealistic desert particle simulation, volumetric dust storm, rainbow neon energy VFX, absorbed energy glow on character, realistic sand physics, fast dynamic cuts. 2.35:1, 24fps.
Total: 15s / 1 shot / 16:9"
Try it in Seedance 2.0
Animation 2 — 3D vs 2D
What it does: Sometimes the shortest prompt is the best experiment. No image input, no setup — just a concept. This one is worth trying exactly as written.
The Prompt:
"Fight of a 3D person with 2D"
Try it in Seedance 2.0
Ready To Make Your Own?
Every format in this guide follows the same underlying logic: tell Seedance the shot structure first, describe the action beat by beat, and be explicit about what the camera is and isn't doing. The prompts are all yours — try them, remix them, and build your own formats on top of them.






