SCENE CONTEXT Night. A cozy apartment living room. CINDY sits in the desk chair turned toward the couch, calmly threatening her brother main character with a palm-sized green-button device held up in her hand — he kneels on the couch facing her, palms raised, mid-plea. She mock-considers, playfully names her price, he deflates in scoffing disbelief, she shrugs and drops her finger onto the button without looking — and main character dissolves completely into green light, screaming. ACTIVE REFERENCES @main_character_room — main character: young man, dark curly hair, thin mustache, light-blue striped short-sleeve shirt over a black tee, silver chain; hair mussed, sweaty, pleading. Voice: young male, breathless, cracking with panic. 100% matches the reference. @cindy — Cindy: 10-year-old girl, dark curly hair with star-shaped clips, thin mustache, purple ribbed tank top, playful teasing grin with a glint of gloating. Voice: 10-year-old girl, bright playful sing-song with a hint of gloat. 100% matches the reference. @room1 — environment and light reference only, master plate: night apartment living room, grey couch center-left, brass birdcage on a stand by the window at frame left, floor lamp behind the couch, bookshelves and vintage posters on the back wall, wooden desk with a monitor and a cognac-leather swivel chair at frame right, warm practical lamps, city night outside the window. The monitor screen in this plate is the master screen for the whole scene. @room2 — environment and light reference only, the reverse angle of the same room at the master plate's low-key night exposure: the fourth wall with the switched-off wall-mounted TV — a near-black rectangle with only a faint warm lamp reflection — above a wooden media console, open shelves with books and plants on both sides, the grey couch seen from behind with the window and birdcage at frame right, deep blacks matching the master. @room3 — environment and light reference only, the frontal angle of the desk wall of the same room at the same low-key exposure: wooden desk center-right with the white-framed monitor as the local key, keyboard catching the green screen spill, sideboard with a glowing paper lamp at frame left, dark open doorway falling to near-black, cognac-leather swivel chair, deep blacks matching the master. The plate fixes the wall, desk and dressing only; in this scene the chair is pulled out and turned fully toward the couch. @parrot_sheet — scarlet macaw, red-yellow-blue plumage, thin leather medallion strap across its chest, perched on top of the brass birdcage's dome. 100% matches the reference. @button — palm-sized armored gadget box, roughly 8 × 8 × 4 cm: black metal frame, neon-green side panels, brushed-steel top plate with one glowing green square button about 3 cm wide carrying a black four-point star icon. 100% matches the reference. LOCATION MAP Midground: grey couch center-left facing the room, round coffee table before it; brass birdcage by the window behind it at frame left, the macaw perched on top of its dome. Background: bookshelf wall and doorway center, wooden desk with monitor at frame right — the desk wall composed per @room3; the cognac swivel chair pulled 30 cm out from the desk and turned fully toward the couch, its backrest behind Cindy's shoulders, between her and the desk. The fourth wall — opposite the bookshelf wall — carries the switched-off TV over the media console per @room2; from any camera near the desk looking at the couch this TV wall lies at frame left. THE 180° AXIS: the action line runs from main character at the couch to Cindy at the desk; every camera sits on the TV-wall side of this line — main character always reads looking toward frame right, Cindy toward frame left; in Cindy's singles the monitor sits behind her at frame LEFT of her head, the shelves with the vintage camera at frame right. Blocking held from frame one: main character kneels on the couch cushions, turned over the backrest toward the desk, both palms raised; Cindy sits in the turned chair, back to the desk, the armored box held up in her LEFT hand close at her chest, elbow bent, gripped from beneath, glowing button on top, her RIGHT index finger arched 5 cm above it — only air between fingertip and button. FIRST FRAME / BLOCKING Frame 1: medium close single on Cindy in the turned chair facing the camera, back to the desk, nothing between her and the camera; the monitor with the frozen master screen NEXT LOCATION? behind her at frame left of her head, shelves at frame right; the box up at her chest in her left hand, right fingertip arched in the air above the button; a playful grin forming, eyes on main character off frame left. FORMAT MODE Timed multishot. Cuts only at the specified points, the camera does not cut on its own. OPTICS 0.0–4.5s: 29° medium close single, eye level. 4.5–7.0s: 47° over-shoulder medium, eye level. 7.0–10.5s: 29° medium close single, eye level. 10.5–15.0s: 47° over-shoulder medium, eye level. No drift mid-segment. CAMERA Shot 1: eye level, 1.2 m in front of Cindy, clean single, foreground empty, locked off. Shot 2: eye level just behind Cindy's LEFT shoulder, shooting toward main character at the couch, locked off, one fixed framing. Shot 3: the same clean single as shot 1, locked off. Shot 4: the same over-shoulder as shot 2, locked off, no camera movement for the entire segment. Camera stays on the shadow side. ACTION 0.0s–4.5s — clean single on Cindy: she takes her time — tilts her head, lifts her chin, eyes rolling up to the ceiling in exaggerated mock consideration, a soft sing-song "Hmm...", both hands perfectly still, the fingertip arched airborne above the glowing button; then her eyes drop back down onto main character off frame left, the grin curls wide, and she says playfully, savoring every word: "Make it two months." 4.5s HARD CUT 4.5s–7.0s — over Cindy's left shoulder, one fixed framing: her dark head and left shoulder soft in the RIGHT foreground, her left hand holding the glowing box close at her chest, elbow bent, entering from frame right, fingertip arched above the button; main character sharp in midground center-left, kneeling on the couch cushions, turned over the backrest, face and eyes toward frame RIGHT at her; behind him the window at frame right where the macaw sits in plain view on top of the cage dome, ruffling its feathers and shifting its grip, its long tail hanging down the cage bars, and the edge of the fourth wall with the switched-off dark TV at frame left; the words land and the air goes out of him — a stunned beat, brows knitting, jaw going slack, a short humorless scoff, a slow head shake: "Two months?! HELL NAHHH!" — flat and indignant, pitch dropping, an exasperated refusal rather than a shout, his raised palms loosening at the wrists, shoulders sagging. 7.0s HARD CUT 7.0s–10.5s — clean single on Cindy, identical to the opening framing: eyes on main character off frame left, bright with playful mischief, she gives a light teasing one-shoulder shrug and chirps: "Okay." A beat, the grin curling with a glint of gloat: "You said you hate monkeys?" — delivered playfully, like the punchline of a game she has already won — at 10.2s her right index finger drops blind onto the small glowing green button, her sparkling gaze staying off frame left on main character through the press, the grin holding; the 3 cm button clicks in and flares bright green; the monitor behind her holds the frozen master screen NEXT LOCATION? identical in every frame. 10.5s HARD CUT 10.5s–15.0s — the same over-shoulder toward main character, camera motionless: green light floods over him while he is still kneeling on the couch cushions, palms out, face toward frame RIGHT; he screams "CINDYYYYY!!!" — a real, raw, terrified scream; his entire body turns translucent ghost-green and fades uniformly, opacity dropping evenly head to toe all at once, tiny green ember particles lifting off his silhouette and drifting upward over the couch; the scream's loudness decays in exact sync with his fading body; the macaw shrieks and beats its wings on top of the cage dome at frame right, staying perched; his wide-eyed screaming face is the last element to dissolve, thinning to nothing by 14.4s — the dissolve completes above the couch cushions; the final beat holds the empty couch in the same framing, the last embers rising and winking out, the green light decaying back into warm lamp light. PERFORMANCE All movement follows natural human rhythm — nothing posed. main character: the "HELL NAHHH" beat plays as deflated disbelief, not volume — stunned micro-pause, knitted brows, one humorless scoff, a slow head shake, shoulders sagging, the voice dropping in pitch instead of rising; in the final shot the scream stretches every facial muscle — eyes wide with genuine terror, wet catch-lights flaring in the green glow — held until his face itself dissolves away. Cindy: a kid enjoying the game — the mock-thinking beat big and theatrical, every line playful, sing-song, teasing, a glint of gloating underneath, a suppressed giggle behind "Okay"; her eye-line stays locked on main character — the press lands blind, by feel, gaze on him; her left arm stays bent, the box close at her chest; the arched fingertip stays airborne until 10.2s; pore-level skin realism and living catch-lights on both. The macaw stays a living presence on the cage dome in both over-shoulder shots — ruffling feathers, a slow blink — then shrieking and flapping at the dissolve, never leaving the dome. PHYSICS The 3 cm button travels 4 mm into its housing with a firm mechanical click; the box stays gripped in her left hand through the press, the hand dipping a few millimeters and steadying; the swivel chair holds its rotation toward the couch, only a tiny natural sway under her weight. The dissolve behaves like matter turning into light: ember particles rise with slight thermal drift, the couch cushions slowly re-expand as his weight leaves them, the contact shadow beneath him fades in sync with his body, gone entirely by the final beat; the macaw's claws grip the cage dome, wings flaring as it shrieks. LIGHTING Warm 3200K practicals: floor lamp behind the couch as key on main character, small shelf lamp and the paper lamp on the sideboard as fill; at the desk the green monitor glow keys Cindy from behind-left, rimming her hair, the button glow filling her face from below, the keyboard catching the green spill. Both reverse walls hold the master plate's low-key exposure — dim warm shadow away from the lamp pools, deep blacks matching @room1; the switched-off TV reads as a near-black rectangle with only a faint warm lamp reflection. From 10.2s the button flare and the dissolve become a temporary green key light, washing the couch and walls in green that decays together with main character's body; by the final frame the room stands fully back in warm lamp light, the couch empty. AUDIO Dialogue as scripted, tight comedic timing, soft natural breaths audible between lines; Cindy's lines bright, playful, teasing, a gloating smile audible in the voice; main character's "Two months?! HELL NAHHH!" flat, indignant and deflated. Deep mechanical button click at 10.2s followed by a rising green energy hum; shimmering particle hiss during the dissolve; the scream "CINDYYYYY!!!" starting at full raw volume and decaying in exact sync with his fading body, fully silent by 14.4s; the final beat is room tone — the macaw settling after its shriek, low city rumble through the glass. STYLE Photoreal live-action comedy, cinematic single-location night interior, natural depth of field, subtle fine film grain, real-time speed throughout. POSITIVE LOCKS main character, Cindy, the room, the macaw and the button box stay 100% identical to their references in every shot; @room1, @room2 and @room3 are three angles of one set at one shared low-key night exposure. The 180° axis holds across every cut — main character always faces and looks toward frame right, Cindy toward frame left. Each shot holds one fixed locked-off framing; the third shot repeats the first shot's framing, the fourth repeats the second's. The swivel chair stays turned fully toward the couch in every frame. The macaw stays perched on the cage dome — visible, alive, never absent — in every shot where the cage is visible. The box stays in Cindy's left hand close at her chest, never extended toward main character; her right fingertip stays arched in the air above the button until it drops at 10.2s, and touches only the button, only then. main character stays kneeling on the couch until the dissolve consumes him there — the dissolve happens on the couch, nowhere else, and completes: his screaming face the last element to go, the final frame holding only the empty couch and thinning embers. The monitor shows exactly the static master screen from @room1 — one line NEXT LOCATION? in glowing green capitals — identical in every frame; the wall-mounted TV stays switched off until the dissolve's faint green reflection. Cindy's singles stay clean — foreground empty. Performances stay naturalistic and human-paced. Level horizon, cuts only at the specified points, single night lighting state throughout.