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  1. Blog
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  5. How To Direct an AI Short Film Like a Filmmaker (Full Workflow + Prompts)

How To Direct an AI Short Film Like a Filmmaker (Full Workflow + Prompts)

Mariam Barova

Mariam Barova

·

10 minutes

How To Direct an AI Short Film Like a Filmmaker (Full Workflow + Prompts)

In this breakdown, we'll walk through exactly how we made "Santiago" — an emotional short film about a footballer who missed the most important goal of his life. Built end to end inside Higgsfield with Seedance 2.0 in 4K, with Claude Fable 5 writing every prompt.

This time we're going one level deeper than prompts. You'll learn to think like a director: dutch angles, match cuts, whip pans, the 180-degree rule - every trick real filmmakers use, written straight into your prompts. Steal them, swap in your own story, and see what you get.

Before You Start

Every scene in this film is built from the same three ingredients: characters, locations, and props. Lock them early and reuse them everywhere - that's what keeps a two-minute film looking like one movie instead of eight random clips.

Characters and locations were made in Soul Cinema, product-style props in GPT Image 2, and every video in Seedance 2.0 4K — all inside Cinema Studio. And grab the Claude Skill that writes the Seedance prompts for you. It splits scenes into shots and picks the framing — close-ups, wides, all of it — like an actual DP.

seedance-clean_v2.skillapplication/zip

Stage 1 - The Script

An AI film needs a screenplay for one practical reason: the script tells you exactly which characters, locations, and props you have to build. We described the idea to Claude and asked for a 2-minute script with every shot 15 seconds max - that's one Seedance generation per shot.

The Assets

Santiago - character sheet (@santiago)

What it does: Generates the hero's reference sheet: full-body front and back plus a close-up headshot, all on grey. The grey background and soft shadowless light keep the win rate high — no dark faces, no glare in the hair. Clean input is the main secret of cinematic AI video.

Character sheet of one man, three panels side by side, plain gray studio backdrop, thin dark dividers. Left: full-body front, head to toe, shoes in frame, standing straight, arms relaxed, facing camera. Center: full-body back, same pose, facing away. Right: close-up of face and shoulders, calm gaze. Santiago: 25 y.o. Spanish, lean athletic, ~1.82 m. Long oval face, defined cheekbones, straight nose, full brows, warm hazel-brown eyes, calm tired gaze with faint shadows beneath. Olive skin. Short dark brown curly hair — cropped sides, tight tousled curls on top. Uneven dark stubble, lived-in look. Relaxed posture. Outfit: loose open-collar short-sleeve camp shirt, glossy marbled swirl print (cobalt blue, burnt orange, cream); relaxed olive pleated trousers pooling at ankle; low retro suede sneakers in blue/orange/cream. Lighting: neutral soft even wrap-around, near-shadowless, 5600K, no color cast, readable skin texture, eye catchlights. LOCKS: one identical person in all three views — same identity, outfit, hair, proportions; feet visible in both full-body panels; identical backdrop and light; sharp realistic photo.
Recreate

The Psychologist — character sheet (@psychologist)

Adult woman, late 30s–40s, warm light-brown / Latina-Mediterranean complexion, oval face with soft cheekbones, fine expression lines, calm closed-lip half-smile. Dark brown hair pulled into a tight slicked-back low bun, center part, no flyaways. Thin rimless rectangular glasses with subtle gold arms. Small round pearl stud earrings. Build: average, ~165cm. Wardrobe: tailored sand / oatmeal beige two-piece suit — relaxed single-button blazer with notch lapels over a slate-grey crewneck knit tee, matching straight-leg beige trousers, tan suede loafers / flats. Reference sheet: front full-body, back full-body, tight front portrait. Neutral pale grey seamless studio backdrop, soft even key light, photoreal, pore-level skin detail, natural color.
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The Office — location (@office)

What it does: Generates the therapy room in Cinematic Locations. The 3/4 angle gives the room depth for the camera to move through — write it straight into the prompt. Light sets the mood here too: warm tones, low sun, shallow depth of field.

Warm mid-century-modern psychologist's office, shot from a 3/4 angle so two walls of the room are visible and the space reads with depth (not a flat head-on view). A floor-to-ceiling glass wall opens onto a green lawn and soft-focus trees, filling the room with diffused daylight. Foreground center: two matching tan-leather armchairs facing each other ~1.5m apart, angled three-quarter to the camera, a small round wooden table with a ceramic vase between them. Behind: a low wooden sideboard with books, a brass lamp and leafy plants, and warm wood paneling with built-in shelves softly out of focus, a muted earth-tone rug on parquet. Soft golden daylight, gentle warm shadow, shallow depth of field, soft bokeh, fine 35mm film grain. No people, no text.
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The Football Kit — prop sheet (@kit)

PROP SHEET — full football kit head-to-toe, two views on one frame, hyperrealistic studio product photography. SUBJECT — One professional-grade match football kit displayed as invisible-mannequin / ghost-mannequin product shots, full height composition: jersey + shorts + socks pulled up to the knee + football boots on the feet position. No person, no face, no body, no skin visible — garments hold a natural worn silhouette with soft realistic fabric drape, slight natural wrinkles at the elbows and waist, empty space where the body would be. LEFT side of frame: full kit BACK view, head-to-boots. RIGHT side of frame: same kit FRONT view, head-to-boots. Identical garment set in both views, same fabric, same colors, same fit. DESIGN — Authentic pro match-kit construction: lightweight polyester performance knit with visible fine mesh weave, flatlock stitched seams, heat-bonded hems, V-neck ribbed collar with reinforced taping, raglan sleeves with contrast trim band on cuffs, two thin vertical pinstripes down the jersey sides, laser-cut side ventilation zones, contrast side stripe on the shorts with inner drawstring waistband detail, ribbed compression socks with horizontal double-stripe band on the turnover. FRONT view: small fictional crest on the left chest — embroidered patch texture, simple geometric shield with an abstract football, original invented emblem not based on any real club, brand or federation. BACK view: large heat-pressed vinyl number "7" between the shoulders in a plain block font, slight sheen difference between vinyl and fabric, no player name. Boots: realistic match boots, one-color microfiber synthetic upper with stitched panel lines and subtle texture grain, molded TPU studs visible, plain waxed laces, broken-in creases at the toe box, no brand stripes or swooshes. LAYOUT — Both views full height, same scale, evenly spaced, centered on a solid neutral gray seamless studio background, flat mid-gray edge to edge, no gradient. Boots grounded with soft realistic contact shadow. Large softbox key with gentle fill, true fabric sheen — matte body, slight specular on vinyl number and boot upper. STYLE — 8K hyperrealistic commercial product photography, macro-level textile detail, accurate fabric physics and drape, neutral color grading, WB 5600K. CONSTRAINTS — 16:9. Background stays solid neutral gray. NO mannequin head, NO face, NO hands, NO human skin. NO 3D render look, NO CGI plastic fabric — real textile behavior only. NO real-world brand, club or federation IP. NO sponsor text, NO player name. Both views identical set, crest and number consistent. Clean professional catalog look.
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The Kit — number & logo edit

What it does: Swaps the player number and replaces the crest with a non-IP logo. One line in GPT Image 2 on top of the kit sheet.

Change the logo, and swap the number 7 to 23
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Santiago in the kit (@santiago-kit)

What it does: Combines two references — the final kit and Santiago's character sheet — into the flashback version of the hero: younger, fresher, match-ready.

Create a character in this uniform. Make him clean-shaven, with neat hair, looking fresh.
Recreate

The Goalkeeper — character sheet (@goalkeeper)

What it does: Generates the opposing goalkeeper in a vibrant kit that reads instantly against the night stadium.

A single character sheet of one man presented as three panels side by side against a plain neutral gray studio backdrop: Left panel: full-body front view from head to toe, the entire figure including boots fully in frame, standing straight, arms relaxed at his sides, gloved hands visible, facing camera. Center panel: full-body back view from head to toe, the entire figure including boots fully in frame, same standing pose, facing away from camera. Right panel: tight close-up portrait of his face and shoulders, looking calmly into the lens. Santiago: 25-year-old Spanish man, lean athletic build, approximately 1.82 m tall. Long oval face with defined cheekbones, a straight nose, full eyebrows, and warm hazel-brown eyes with a calm, slightly tired gaze and faint shadows beneath them. Olive skin. Short dark brown curly hair, cropped close on the sides with tight tousled curls on top, neat but with a little natural volume. Light uneven dark stubble across the jaw, chin, and upper lip — a slightly unkempt, lived-in look. Relaxed, slightly disheveled posture. Outfit: a long-sleeve goalkeeper jersey with a modern athletic cut and lightly padded elbows, in a glossy golden-yellow base with an abstract marbled swirl print weaving in cobalt blue, burnt orange and cream accents; matching golden-yellow goalkeeper shorts with subtle padded hip panels and a cobalt side stripe; tall ribbed football socks in golden-yellow with a single chartreuse stripe (#d1ef17); professional goalkeeper gloves with golden-yellow backhands, cobalt-blue cuffs and chartreuse (#d1ef17) finger trim, worn on both hands; and modern firm-ground football boots in muted yellow, orange and cream with dark studded soles. The same identity, kit, hair, and proportions stay perfectly consistent across all three panels. Layout and consistency: three equal vertical panels with thin dark dividers, identical soft lighting and identical gray backdrop in every panel. Both full-body panels frame the complete figure from the top of the head to the boots; the close-up isolates the face. Same person, same kit, same hair in each view. Lighting: neutral soft light, large diffused even illumination wrapping the subject from all around, no directional emphasis, near-shadowless with only the gentlest soft falloff, neutral white balance at 5600K, no warm or cool color cast, readable skin texture and stubble detail, subtle catchlights in the eyes, clean flat neutral exposure. Optics: sharp focus on the subject, full head-to-toe bodies in the side panels, fine facial detail in the close-up, clean realistic photographic image. LOCKS: exactly one identical person shown in three views (full-body front head-to-toe, full-body back head-to-toe, face close-up), boots and gloves visible in both full-body panels, plain gray backdrop, neutral soft shadowless lighting, golden-yellow marbled goalkeeper jersey with matching golden-yellow shorts, gloves, tall socks and football boots in every panel, short tousled curly hair, uneven stubble, calm tired expression. No extra people, no text, no props, no cropping of the body.
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The Stadium — location (@stadium)

What it does: Generates the World Cup arena — night, floodlights, empty stands. Generate it empty: crowds at the still stage add mess, and Seedance fills the seats later from the prompt.

Massive world-class football stadium, FIFA World Cup–level mega-arena, night, deserted — empty stands, empty pitch, no people. Cinematic establishing location. 3/4 high angle from a high corner vantage, asymmetric framing, pitch pushed off-center, slight dutch tilt. The vast bowl of the stadium sweeps diagonally across frame, sheer scale emphasized — the arena dwarfs the pitch. Huge multi-tiered seating bowl — three towering steep tiers stacked high, wrapping fully around the pitch, cantilevered upper decks, executive box ring mid-level, a sweeping curved roof canopy with exposed white steel trusses overhead. Modern architectural grandeur, capacity for tens of thousands. Powerful floodlight illumination — four tall floodlight rigs blazing cold white from the roof corners, plus roof-mounted floodlight arrays, throwing bright even pools of light across the pitch. Multiple overlapping soft shadows on the turf; the lower bowl brightly lit, the upper tiers falling gently into deeper shadow toward the dark roof edge. Pitch reads bright and crisp, full detail across turf and lower stands, high legibility on the playing surface. Tiered seating filled with empty seats in rich deep blue, with subtle two-tone sections (royal blue and lighter sky-blue blocks) forming a clean color pattern — the floodlit lower rows reading vivid, the higher rows deepening into shadow. Generic NON-IP advertising banners ringing the pitch perimeter — blank or abstract color-block boards in assorted muted brand colors (red, blue, orange, teal), faintly catching the floodlight glow, NO real logos, NO readable text, NO sponsor names. A large blank scoreboard screen high in one stand, dark and switched off (no content). Color grade — natural and filmic, controlled saturation: colorful but not garish. Turf reads as a calm muted green under cold white light (NOT vivid, NOT neon, NOT acid green), clean white pitch markings, weathered grey concrete-and-steel structure, deep dark blue-black night sky above the open roof. Atmospheric haze 15% — light beams from the floodlights catching softly in the air, glow diffusing into the night. Camera: ~30° FOV (slightly wider to capture the scale), high vantage, locked-off. Style: 8K photorealistic, no 3D render. WB 5600K (cool floodlight white). Balanced cinematic grade, deep night contrast. Subtle 35mm film grain — fine organic analog texture across the frame, gentle grain structure most visible in the dark upper tiers and night sky, light halation glow around the floodlights, faint filmic softness. Photochemical film look, NOT digital noise, NOT heavy grain. 60:30:10 — deep-blue seating bowl in shadow / floodlit green turf + grey steel structure / multi-color banner accents. NO people, NO crowd, NO match, NO daylight, NO sun, NO acid green, NO neon, NO real logos, NO readable text.
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The Match Ball — prop sheet (@match-ball)

What it does: Generates the tournament ball as a clean product-style sheet, so it stays identical in every shot it appears in.

SUBJECT — one standard modern professional football, regulation size ~22 cm diameter, photoreal. Single ball, single clean hero presentation. Glossy thermally-bonded surface, few large curved panels (no stitching), fine micro-grip texture, one flush inflation valve. Bold printed geometric graphic wrapping the panels — like a real-world official tournament match ball. Slight worn scuffing on the high points so it reads as a real ball, not a render. VIEW — one ball, 45° three-quarter front, full sphere in frame, centered. BACKGROUND — seamless neutral mid-grey studio sweep. No gradient banding, no horizon line, no cast props, no text overlays. LIGHTING — flat even reference lighting. Broad soft key at 45°, equal fill opposite, subtle top rim to lift the sphere off the grey. Neutral, no colored light, soft contact shadow under the ball. WB 5600K. COLOR (60:30:10, locked at asset stage) — 60% glossy white field 30% graphite / silver printed graphic pattern across the panels 10% red accent — graphic edges, valve ring, small logo mark. STYLE — 8K photoreal product/reference photography. Real materials, real weight, correct contact shadow. NO 3D render, NO game-engine look, NO glow, NO emissive surfaces. CONSTRAINTS — neutral grey bg only; one ball only, single view; even legible lighting; scale = regulation ball, NOT oversized; full sphere sharp focus. 4:3 sheet.
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Kid Santiago — character sheet (@kid-santiago)

What it does: Turns the adult sheet into the 7-year-old Santiago for the childhood flashback — same face, hand-painted "SANTIAGO" on the back of his shirt. Attach the adult sheet and let Claude write the de-aged version.

CHARACTER SHEET — YOUNG SANTIAGO, AGE 7 (3 VIEWS, GRAY BACKDROP) A single character sheet of one little boy presented as three panels side by side against a plain neutral gray studio backdrop: Left panel: full-body front view from head to toe, the entire figure including shoes fully in frame, standing straight, arms relaxed at his sides, facing camera. Center panel: full-body back view from head to toe, the entire figure including shoes fully in frame, same standing pose, facing away from camera. Right panel: tight close-up portrait of his face and shoulders, looking calmly into the lens. Young Santiago: a 7-year-old Spanish boy, slim child's build, about 1.22 m tall. Soft oval face with rounded cheeks and a small pointed chin; large, striking warm hazel-amber eyes with full dark eyebrows and long lashes; a straight little nose; soft full lips; olive skin lightly freckled across the nose and cheeks. Thick dark brown curly hair, voluminous and tousled, medium length on top falling in loose curls over the forehead. No facial hair. A calm, soft, slightly solemn expression — wide-eyed, gentle and direct. Outfit: a short-sleeve crew-neck t-shirt with bold faded horizontal stripes in dusty brick-red and washed navy, soft and worn-in. On the BACK of the shirt, crudely hand-painted in rough uneven black brush strokes like a homemade kit: "SANTIAGO" in wobbly hand-lettered capitals across the upper back with a large hand-painted number "30" below it — clearly done by hand, paint smudged and uneven, not printed. Paired with relaxed olive-green cotton shorts reaching mid-thigh; tall white tube socks with two navy stripes pulled up just below the knee; and scuffed off-white low sneakers with navy and red detail. The front shows only the plain striped tee; the painted name and number are visible only on the back. The same identity, outfit, and hair stay perfectly consistent across all three panels. Layout and consistency: three equal vertical panels with thin dark dividers, identical soft lighting and identical gray backdrop in every panel. Both full-body panels frame the complete small figure from the top of the head to the feet; the close-up isolates the face. Same child, same wardrobe, same hair in each view. Lighting: soft, even directional studio light from the front, gentle shadow rolloff, readable child skin texture and freckles, subtle catchlights in the eyes, clean neutral exposure. Optics: sharp focus on the subject, full head-to-toe body in the side panels, fine facial detail in the close-up, clean realistic photographic image. LOCKS: exactly one identical 7-year-old boy shown in three views (full-body front head-to-toe, full-body back head-to-toe, face close-up), child proportions, feet and sneakers visible in both full-body panels, plain gray backdrop, faded red-and-navy striped crew-neck tee with hand-painted "SANTIAGO" and "30" on the back only, olive-green shorts, tall navy-striped tube socks, scuffed off-white sneakers in every panel, thick dark curly hair, large hazel eyes, freckles, no facial hair, calm gentle expression. Hand-painted lettering, not printed. No extra people, no other text, no props, no cropping of the body.
Recreate

The Street Pitch — location (@street-pitch)

What it does: Generates the 80s Spanish street pitch at golden hour. The warm palette is deliberate — cold tones for the painful memory, warm ones for the good one.

Photoreal, 8K, cinematic. An empty makeshift street football pitch in a working-class Spanish housing estate: a worn cracked concrete/dirt ground with faded markings, a rusty netless metal goal against a low painted wall, weathered apartment blocks with balconies, hanging laundry and graffiti on all sides, an old cast-iron lamp post, a couple of worn benches, a bike leaning against a wall. Warm golden-hour light, low sun, soft haze, long shadows, faded sun-bleached palette. Empty, no people. No text other than incidental graffiti.
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The Old Ball — prop sheet (@old-ball)

What it does: Generates the worn street ball from his childhood — the opposite of the tournament ball in every way.

old, worn black-and-white panel football (regulation size 5), centered on a plain neutral gray studio backdrop, no people. Heavily used and aged: yellowed grimy panels, scuffed faded pentagons, grass stains and dried mud, cracked seams with frayed and loosening stitching, a couple of panels peeling, slightly under-inflated — clearly kicked around for years. Aged synthetic leather, dull worn surface with no shine. Soft directional studio light from the front, gentle highlights revealing every scratch and stain, soft contact shadow beneath the ball, sharp realistic focus across the whole ball.
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The Trophy (@trophy)

What it does: Generates the handmade scrap-metal cup the kid lifts in the flashback.

PROP REFERENCE — HANDMADE LASHED-TOGETHER WORLD CUP TROPHY A single handmade trophy, presented as a clean prop reference centered against a plain neutral gray studio backdrop, no people. The object is a homemade, child-built imitation of the football World Cup trophy, NOT welded — instead crudely assembled, bound and lashed together from scrap parts using wire, rope, twine and bent iron rods. Form: it roughly echoes the iconic shape — two columns/figures rising from a wider base, curving up to support a round globe-like top — but lopsided and improvised. The pieces are held together by hand: bent iron rods and metal bars tied and wrapped with wire, string and frayed rope; knots and twisted-wire bindings visible at every joint; parts wedged, bound and balanced rather than fused. A dented metal ball or old can forms the globe on top, tied down with crossing wire. The base is a bundle of rods and a tin can lashed together. No weld beads, no solder — only bindings, knots, wraps and tension holding it. Texture and materials: rusty iron rods, bent wire, coarse rope and twine, scrap metal bits, a dull metal ball; patchy gold and bronze paint rubbed over the raw rust and steel to fake the golden look, the gold worn and uneven. Visibly fragile, handmade and a little crooked. Lighting: soft directional studio light from the front, gentle highlights on the metal edges and faux-gold, soft contact shadow beneath the base, clean neutral exposure that reads every rod, knot and binding. Optics: sharp focus on the whole object, fine detail on the wire wraps and rope knots, clean realistic photographic image. LOCKS: one handmade trophy loosely shaped like the World Cup, NOT welded — built from iron rods, wire, rope and twine all bound, tied and lashed together with visible knots and wraps, patchy gold/bronze paint over raw rusty metal, on a plain gray backdrop. Homemade, crooked and fragile, not a real polished trophy, no welds. No people, no text, no logos.
Recreate

The Fan Kid — character sheet (@fan-kid)

What it does: Generates the young fan for the final scene, then GPT Image 2 swaps his outfit for the Santiago kit: two inputs, "keep the kid, change the uniform."

CHARACTER SHEET — 10-YEAR-OLD SPANISH BOY (3 VIEWS, GRAY BACKDROP) A single character sheet of one boy presented as three panels side by side against a plain neutral gray studio backdrop: Left panel: full-body front view from head to toe, the entire figure including shoes fully in frame, standing straight, arms relaxed at his sides, facing camera. Center panel: full-body back view from head to toe, the entire figure including shoes fully in frame, same standing pose, facing away from camera. Right panel: tight close-up portrait of his face and shoulders, looking calmly into the lens. The boy: a 10-year-old Spanish boy, European features, slim build, average height for his age. Friendly open face with rounded cheeks and a small chin; warm brown eyes with full dark eyebrows; a straight little nose; small freckles scattered lightly across the nose and cheeks; olive skin. Short dark brown hair, neatly cropped and a little textured on top. No facial hair. A calm, bright, natural expression. The same identity, outfit, and hair stay perfectly consistent across all three panels. Outfit: a simple casual everyday look — a plain fitted t-shirt, relaxed shorts or trousers, and sneakers, in muted natural tones. Layout and consistency: three equal vertical panels with thin dark dividers, identical soft lighting and identical gray backdrop in every panel. Both full-body panels frame the complete figure from the top of the head to the feet; the close-up isolates the face. Same boy, same wardrobe, same hair in each view. Lighting: soft, even directional studio light from the front, gentle shadow rolloff, readable child skin texture and freckles, subtle catchlights in the eyes, clean neutral exposure. Optics: sharp focus on the subject, full head-to-toe body in the side panels, fine facial detail in the close-up, clean realistic photographic image. LOCKS: exactly one identical 10-year-old boy shown in three views (full-body front head-to-toe, full-body back head-to-toe, face close-up), child proportions, feet and shoes visible in both full-body panels, plain gray backdrop, consistent casual outfit across all panels, short dark hair, small freckles, no facial hair, calm bright expression. No extra people, no text, no props, no cropping of the body.
Recreate

Stage 2 — The Prompting Framework

Download the skill, then in Claude go to Customize → Skills and upload it. Open a fresh chat and attach the script plus every asset you locked in Stage 1 — the more Claude can actually see, the better the prompts come back. Then give Claude the element list, naming each asset so it knows exactly what it's looking at:

@santiago — main character, casual @santiago-kit — Santiago in the match kit, clean-shaven

@psychologist — side character

@goalkeeper — side character

@kid-santiago — Santiago, age 7

@fan-kid — the young fan

@office — the therapy room

@stadium — the night arena

@street-pitch — the 80s street pitch

@city-street — the modern Spanish street

@match-ball — the tournament ball

@old-ball — the worn street ball

@street-ball — the fan kid's ball

@trophy — the handmade cup

Last, in Higgsfield add each asset under Elements and name it exactly the same. Because the names match, every prompt the skill writes auto-attaches the right images when you generate.

One more rule before you prompt: Seedance doesn't get negative prompts — write "he is NOT crying" and it does the opposite. Tell it what you WANT instead: a dry face, anxious eyes, lips tightly pursed.

Stage 3 — The Scenes

Scene 1

What it does: Animates the first beat of the therapy session in three static shots, every one on a dutch angle. The tilted frame plus zero space between the character and the edge he's looking toward makes the hero read as trapped — directors use this exact move to show someone losing their grip. Note the 180° line locked in the prompt: she's always screen-left, he's always screen-right, so their eyelines match.

Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: environmental SFX + scripted dialogue only. No music. No subtitles. Context: the guarded first beat of a therapy session in a warm mid-century-modern room — a high canted establishing of the whole room, then a wide canted intimate single on each: the psychologist settles with her notebook and asks her question gently, and the footballer lifts his eyes and lets the worry surface. THREE SHOTS — static locked-off cameras, all canted Dutch angles, hard cuts at 6s and 10s. The 180° line stays fixed: @psychologist always screen-left, @santiago always screen-right. References: @santiago — 25, the footballer, reclined in a leather-and-wood lounge chair. 100% matches the reference. @psychologist — the psychologist, seated upright in a rust egg swivel chair, a small notebook and a pen in her lap. 100% matches the reference. @office — location reference (room look, materials, light, furniture and layout): warm mid-century-modern therapy room, floor-to-ceiling gridded windows with low sun and foliage outside, terracotta floor, brass arc and table lamps, jade plants, a small tree, a vintage radio on the floor. 100% matches the reference. [SHOT 1] 0–6s — high establishing, Dutch angle SUBJECT: @psychologist and @santiago, both fully in frame from the first frame. High overhead-leaning angle looking down into the room with a clear Dutch (canted) horizon. @psychologist sits in her rust egg chair in the lower-left third, turned screen-right toward @santiago. @santiago reclines in his lounge chair in the upper-right corner, ~4.5m across the room by the windows, turned screen-left toward @psychologist, eyes down on the floor, fingers interlaced in his lap. Warm terracotta floor and the striped runner read between them; bright gridded windows along the top edge. ACTION: throughout, @santiago is restless — interlaced fingers working against each other, thumbs rubbing; his right foot jitters a fast, frequent nervous beat, the forefoot lifting and dropping rapidly and repeatedly several times a second, heel planted, an almost constant bounce. beat 1 (0–2s) — @santiago fidgets, eyes down; @psychologist settles. beat 2 (2–4s) — @psychologist opens the small notebook on her lap and draws out the pen, holding it ready, weight and contact real. beat 3 (4–6s) — she lifts her gaze and settles it on @santiago, calm and attentive; the shot holds on her look, then cuts. CAMERA: static, locked off. High angle, canted Dutch tilt. WS 24mm, room legible to the edges. ⚠️At 6s, a clean HARD CUT to SHOT 2. [SHOT 2] 6–10s — wide canted intimate single on the psychologist (hard cut) SUBJECT: @psychologist alone, seated in her rust egg chair, notebook and pen in her lap, pushed hard to the lower-LEFT corner of the frame and looking screen-left off that near left edge — deliberately no looking room, a boxed-in, unsettled feel. The room reads clearly behind her — windows, plants, warm floor. ACTION: beat 1 (6–6.5s) — she draws one soft breath, a small settle. beat 2 (6.5–10s) — she speaks, voice soft, warm and caring, almost tender: "Tell me what you feel when you remember that moment." — eyeline and voice aimed screen-left. CAMERA: static, locked off. High angle looking down, strong Dutch tilt ~45° with the LEFT side of the frame dipped lower so @psychologist sits low in that low left corner, looking off the near edge. Wide 24mm (≈84° FOV) brought close to her — face present and intimate, the whole room legible to the edges behind, deep focus, no heavy bokeh, straight lines stay rectilinear (no fisheye), viewer inside the room. ⚠️At 10s, a clean HARD CUT to SHOT 3. [SHOT 3] 10–15s — wide canted intimate single on Santiago (hard cut) SUBJECT: @santiago alone, reclined in his lounge chair, pushed hard to the lower-RIGHT corner of the frame and looking screen-right off that near right edge — deliberately no looking room, a boxed-in, unsettled feel. The room and windows read clearly behind him. He stays restless — fingers interlaced and fidgeting, right foot tapping its fast nervous beat. ACTION (his eyes have lifted to her; he holds the look, then turns away — worry in the eyes, eyes clear and dry): beat 1 (10–11.5s) — he looks screen-right, a quiet unease in his eyes, a glassy searching look, pupils slightly unsettled. beat 2 (11.5–13s) — lips press gently together, lower lip tucking in; inner brows draw slightly together. beat 3 (13–14s) — he breaks the look, eyes drifting to the side as if the memory pulls them there; one slow swallow. beat 4 (14–15s) — a slow blink, brows still faintly knit, lips still pressed; he holds it in, eyes settled to the side. CAMERA: static, locked off. High angle matching SHOT 2, strong Dutch tilt ~45° with the RIGHT side of the frame dipped lower so @santiago sits low in that low right corner, looking off the near edge. Wide 24mm (≈84° FOV) brought close to him — face present and intimate, the room legible to the edges behind, deep focus, no heavy bokeh, straight lines stay rectilinear (no fisheye), viewer inside the room. Style (scene): late-afternoon low sun through the gridded windows as the only key, WB 4800K held across all three shots; contre-jour, room exposed for the bright windows, each face keeping a clear light pattern — one side window-lit, the other in soft warm shadow; warm bounce off the terracotta floor; thin interior haze, density ~10%, with visible sun shafts and floating dust. Dominant terracotta / secondary warm wood / accent the rust chair. Constraints: exactly two people, both seated in their own chairs throughout — @psychologist in the rust egg chair, @santiago reclined in the lounge chair; the 180° line holds (@psychologist screen-left, @santiago screen-right); in SHOT 1 @psychologist opens her notebook, draws the pen and looks up at @santiago before the cut; @santiago stays restless (fingers fidgeting, right foot tapping a fast frequent beat) in SHOT 1 and SHOT 3; @psychologist speaks her one gentle line in SHOT 2, @santiago stays silent and listening, lifting his eyes to her; his eyes carry the emotion and stay clear and dry; each character is pushed to the extreme edge they look toward, looking off the near edge (no looking room); all three cameras are static and locked off with canted Dutch angles — SHOT 1 high + Dutch (WS 24mm); SHOT 2 high + Dutch ~45° left-side-down, @psychologist low in the lower-left corner; SHOT 3 high + Dutch ~45° right-side-down, @santiago low in the lower-right corner (wide 24mm intimate single, deep focus, room legible behind); the notebook and pen carry real weight with correct contact; identity and wardrobe identical across the cuts; clean crisp image; exactly three shots joined by two hard cuts. Aspect 21:9. Sound: faint warm room tone throughout — low air hum, soft creak of the chairs, the click of the pen and the page of the notebook in SHOT 1, low birdsong through the glass; @psychologist's single line sits over it in SHOT 2, soft and caring; SHOTS 1 and 3 are room tone only under his quiet breath. Environmental SFX + that one line only.</prompt Scene 2What it does: Animates the crowd close-up inside the flashback — a super-handheld documentary single of an elderly fan chanting Santiago's name. He appears once in the whole film, so there's no character sheet at all: if a character shows up only once, you can get away with prompting them from scratch. The scene itself opens on a match cut — we attached the last frame of Scene 1, Santiago closing his eyes, so the flashback starts from the same exact position. <prompt url="/generate?videoModel=seedance_2_0&resolution=4k">Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze and a light low-lying fog throughout. Key light from sky and floodlights only. Optical floodlight flares — anamorphic streaks and soft circular blooms off the high floodlights through the lens whenever they sit in or near frame, organic and physically motivated, never overpowering the action. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, sweat sheen, capillary flush. Acting: Hollywood — micro-pauses, precise eye-line, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: environmental SFX only. No music. No subtitles. Context: World Cup final — the decisive penalty that will settle the match and the whole tournament. The footballer places the ball, walks back, sets, and takes his run-up. A vast packed stadium roars around them — full stands, both teams' players waiting, the referee on the pitch. SIX SHOTS — a wide establish, then tight handheld documentary singles plus one broadcast shot, hard cuts at 2s, 5s, 8s, 10.5s and 12.5s. References: @santiago-kit — 25, the same Santiago in full match kit, sweat-damp skin and hair, jaw set. 100% matches the reference. @goalkeeper — the goalkeeper, tall, in a green Brazil-style goalkeeper kit with gloves, athletic and focused. 100% matches the reference. @stadium — LOCATION REFERENCE ONLY, for the stadium's architecture, materials, scale and layout — NOT for crowd density and NOT a keyframe; do not copy its composition. CRITICAL: the stands are COMPLETELY FULL — every seat occupied, a dense continuous wall of tens of thousands of spectators across every tier, NO empty seats, NO bare concrete; if the location reference plate shows the stands empty or sparse, IGNORE that and fully populate the stands. The stadium: large night stadium, floodlit green pitch, fully packed stands, penalty spot and goal. Light falls from the high stadium floodlights from above and behind the players — hard contre-jour raking down onto the grass, rimming the silhouettes and throwing long shadows forward across the pitch; optical lens flares and soft blooms streak off the floodlights when they catch the lens; a light low fog drifts across the pitch; faces fall into shadow on the pitch, while the packed crowd in the stands is clearly visible — dense rim-lit silhouettes with thousands of phone-lights and camera flashes twinkling across the tiers, scattered floodlight spill catching scarves and banners, so the full house reads unmistakably. PROP: @match-ball — the match ball, plain white-and-black, matches input 100%; a white penalty spot painted on the grass; a referee in dark officials' kit. Camera feel (all shots except the broadcast): handheld documentary, shoulder-mounted — a real operator's breath and a constant fine 1–2cm tremor, small organic weight-shift reframes, alive and immediate (a real operator, not digital jitter). [SHOT 1] 0–2s — high wide establishing (positions) SUBJECT: a high overhead-leaning wide near the goal that reads every position clearly. @goalkeeper, tall in his green Brazil-style kit and gloves, stands on the goal line, centered, ~50cm off one post. @santiago-kit stands ~13m out, @match-ball in his hands. The referee stands ~2m from @santiago-kit. Far behind them, the players of both teams stand in two straight, even lines. The packed stands hold a mixed crowd — some European-looking, some more Brazilian-looking — a dense continuous wall of spectators filling every tier to the top, NO empty seats, rim-lit silhouettes with phone-lights and camera flashes sparkling across the stands, unmistakably a full house. A light fog hangs over the pitch and floodlight flares streak the upper frame. This shot orients who is where. CAMERA: handheld documentary, high angle, WS 24mm, the whole penalty geometry legible to the edges, gentle operator shake. ⚠️At 2s, a clean HARD CUT to SHOT 2. [SHOT 2] 2–5s — close-up of his face, from his LEFT, pinned to the far-left edge (hard cut) SUBJECT: @santiago-kit's face in close-up, camera on his LEFT side, 3/4 face angle. He is placed hard at the FAR-LEFT edge of the frame — his face almost touching the left edge — looking screen-left off that edge, so there is no space in the direction he looks. ALL the open space and the crowd sit to screen-RIGHT, behind him. He is NOT on the right side of the frame. The crowd — some in everyday clothes, some in the same kit as him, a few waving flags in their team colors — is a dense packed mass behind him, clearly thousands of people, dotted with phone-lights, soft in bokeh but unmistakably full, chanting; light fog drifts and floodlight flares catch the lens. ACTION: beat 1 (2–3s) — his eyes are closed; he opens them. beat 2 (3–4s) — a deep inhale, chest rising, a held micro-pause. beat 3 (4–5s) — he takes one step forward. CAMERA: handheld documentary, Dutch (canted) angle, CU 50mm (≈47° FOV), camera on his left; crowd in soft bokeh to screen-right. Floodlight from above and behind his head rims his hair and shoulder, face mostly in shadow, wet speculars; an optical flare streaks off the floodlight, light fog softens the depth. ⚠️At 5s, a clean HARD CUT to SHOT 3. [SHOT 3] 5–8s — low at the spot, rack to the ball (hard cut) SUBJECT: camera almost on the grass right beside the penalty spot, low and tight, pointing toward the goal. In the deep background @goalkeeper, tall in his green Brazil-style kit, warms up — stretches both arms overhead, jumps and slaps the crossbar, drops down into his ready stance (within ~2–3s). ACTION + FOCUS: the focus sits on @goalkeeper through the warm-up, then racks forward to the white penalty spot ~20cm from the lens, where @santiago-kit's hand sets @match-ball down onto the spot. CAMERA: handheld documentary, very low ground-level, tight; wide-ish 35mm pressed close so it reads as a tight detail; clear rack focus from @goalkeeper (far) to @match-ball (near), shake alive. ⚠️At 8s, a clean HARD CUT to SHOT 4. [SHOT 4] 8–10.5s — SPORTS BROADCAST (hard cut) SUBJECT: @santiago-kit, @match-ball now placed; he walks back the required distance and sets into his ready stance, eyes on the goal; the goal and @goalkeeper compressed behind him; the packed stands far behind, every seat filled — a dense glowing wall of people dotted with phone-lights — compressed and luminous through the haze and fog, floodlight flares blooming in the long lens. CAMERA: sports broadcast — super-tele 8° FOV (~300–400mm), camera anchored far away on the touchline, a constant handheld 1–2cm tremor, operator behaviour "anchored at distance, finding the action." It does NOT approach the subject and does NOT cross the field — it only re-frames within its own vantage. Heavy compression, the air column flattened into a slab, only the action sharp; live match-relay feel. ⚠️At 10.5s, a clean HARD CUT to SHOT 5. [SHOT 5] 10.5–12.5s — the keeper's face (hard cut) SUBJECT: @goalkeeper's face in tight close-up, in his green Brazil-style kit, concentrated, predatory — eyes locked on @santiago-kit like a hunter, jaw set. CAMERA: handheld documentary, CU 85mm (≈29° FOV), shallow, goal soft behind, shake alive. ⚠️At 12.5s, a clean HARD CUT to SHOT 6. [SHOT 6] 12.5–15s — frontal close-up, the run-up, exit (hard cut) SUBJECT: @santiago-kit's face in a tight FRONTAL close-up, camera directly in front of his face, his eyes toward the lens (toward the goal beyond camera), concentrated, breath steadying. ACTION: beat 1 (12.5–14s) — held, locked forward, one steadying breath. beat 2 (14–15s) — he surges into his run-up straight toward camera and exits frame past the lens; the shot cuts as he leaves. CAMERA: handheld documentary, frontal CU 50mm directly in front of his face; he accelerates toward and past the camera, motion blur weighted and real, shake alive. Style (scene): floodlit night stadium, WB ~5000K; light comes only from the high floodlights above and behind the players — hard contre-jour rimming the silhouettes, faces falling into shadow, wet speculars on skin and grass, long shadows raking forward across the pitch; optical floodlight flares — anamorphic streaks and soft blooms off the high floodlights through the lens; a light low-lying fog drifting across the grass; fully packed stands — a dense wall of spectators in every tier, rim-lit and dotted with phone-lights and camera flashes, clearly a full house (NOT empty, NOT dark bare seating); thin atmospheric haze for depth. Dominant green pitch / secondary dark stands / accent @match-ball (white) and the white spot. Constraints: @stadium is a location reference only (look/materials/scale/layout), not a keyframe — do not copy its composition; light always falls from the high floodlights above and behind the players (contre-jour), faces in shadow, silhouettes rimmed. SHOT 1 reads the geometry — @goalkeeper (green Brazil-style kit) centered ~50cm off a post, @santiago-kit ~13m out with @match-ball in hand, the referee ~2m from him, both teams' players in two even lines behind, a mixed European/Brazilian-looking crowd PACKING the stands — the stands must read as COMPLETELY FULL, a dense continuous crowd of tens of thousands in every tier with NO empty seats and NO bare concrete; if the location reference @stadium shows empty or sparse stands, OVERRIDE it and fully populate the crowd; the crowd is rim-lit and dotted with phone-lights so it reads clearly even in the dark; optical floodlight flares streak off the high floodlights through the lens and a light low fog drifts across the pitch; positions and identities stay consistent across every cut; in SHOT 2 @santiago-kit is pinned hard to the FAR-LEFT edge, looking screen-left off that edge with NO space toward his gaze, the crowd and open space to screen-right behind him — he is not placed on the right side; @santiago-kit holds @match-ball (SHOT 1–2), places it on the spot (SHOT 3), walks back and sets (SHOT 4), then runs up and exits (SHOT 6); SHOT 6 is a frontal close-up directly in front of his face, eyes toward the lens, and he runs up toward and past the camera; @goalkeeper warms up in SHOT 3 and is locked predatory in SHOT 5, staying tall and in his green kit and gloves; SHOT 1 is a wide establish, SHOTS 2/3/5/6 are tight handheld documentary close-ups with a real 1–2cm operator tremor, and SHOT 4 is the long-lens broadcast (8° super-tele, anchored on the touchline, finding the action, never approaching or crossing the field); lens per shot — WS 24mm / CU 50mm Dutch (camera on his left) / low 35mm with rack / 8° super-tele broadcast / CU 85mm / frontal CU 50mm; clean crisp image; exactly six shots joined by five hard cuts. Aspect 21:9. Sound: a huge stadium presence — a packed crowd chanting "SANTIAGO, LET'S GO!" rising over the murmur, scattered drums and whistles, the referee's whistle, the scuff of boots on grass, the soft thud of @match-ball being placed on the spot, the slap of @goalkeeper's hand on the crossbar; no music. Environmental SFX only.
Recreate
Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: raw DOCUMENTARY vérité cinematography — a real broadcast/documentary operator up in the packed stand, SUPER HANDHELD: pronounced shoulder-mounted shake, the operator's heavy breath, a constant lively 2–4cm tremor, small searching reframes that hunt and re-center the subject, organic weight-shifts and reaction-lag — raw, alive and immediate (never a smooth gimbal glide, never digital jitter, never locked-off). Lighting: Natural light only — contre-jour backlight, camera on shadow side, light atmospheric haze and a thin low-drifting fog for cinematic depth, soft volumetric light-shafts where the floodlights cut through the mist. Key light from sky and stadium floodlights only — the floodlights rake across the lens and throw bold optical lens flares: warm horizontal anamorphic-style streak-glints, veiling glare, bloom and floating flare artifacts, all motivated by the stadium floodlights. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, capillary flush, glistening emotional eyes. Acting: top-tier cinematic — micro-pauses, precise eye-line, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: environmental SFX only. No music. No subtitles. Context: World Cup final, floodlit night stadium, completely PACKED and sold-out — a single continuous MEDIUM shot of an older male fan, a grandfather, up in the stand, watching the footballer @santiago-kit on the distant pitch with hope and belief. One ~15-second documentary handheld take, no cuts. References: @santiago-kit — 25, Santiago in full match kit, far away on the pitch (the fan watches him from the stand at a distance). Used ONLY as the distant player the fan looks toward — his face and identity must NOT transfer to the grandfather in any way. @stadium — LOCATION REFERENCE ONLY (use for the stadium's look, materials, scale and layout — not a keyframe, do not copy its composition): large night stadium, floodlit green pitch, fully packed tiers, scattered light bloom. Light from the high floodlights above and behind, hard contre-jour rimming silhouettes, faces falling into shadow, the packed stands glittering with scattered light. SUBJECT — an older male fan, a grandfather, roughly 65–75 years old, a COMPLETELY DIFFERENT PERSON from the player, his own distinct face bearing NO resemblance to @santiago-kit: a weathered elderly face, deep wrinkles and crow's-feet, grey/white hair, perhaps a short grey beard or stubble, soft tired older features, expressive eyes shining and welling with emotion. He wears the team colors — a scarf around his neck, a worn cap or jersey. He is packed shoulder-to-shoulder among a dense, completely full crowd of fellow supporters in the same colors. He gazes OUT and slightly DOWN toward the distant pitch (eye-line off past the camera, NOT into the lens), full of hope and faith — clasping his hands together near his chest like a quiet prayer, lips moving in the chant, utterly invested in the moment. ACTION (one continuous take): beat 1 (0–4s) — he stands tense among the roaring crowd, hands clasped, eyes fixed on the distant pitch with hope, a held breath, a small hopeful nod. beat 2 (4–9s) — the chant swells; he unclasps his hands and raises them, joining the roar, mouthing "SANTIAGO", scarf gripped between his fists and lifted overhead, eyes glistening, belief peaking. beat 3 (9–15s) — he brings a hand to his chest / mouth, breath catching, a trembling hopeful smile, eyes welling — pure faith, never looking away from the pitch. CAMERA: SUPER HANDHELD documentary MEDIUM shot, framed roughly chest-up so we feel his body language and the packed crowd around him; pronounced operator shake and breath, a lively 2–4cm tremor, small searching reframes drifting and re-settling on his face, a slow loose push-in across the take — raw reporter energy, never smooth, never locked-off. Shallow-ish depth of field, the dense crowd behind him soft. Bold optical lens flares from the stadium floodlights rake and bloom across the lens, veiling glare and warm horizontal streak-glints catching the front element, thin fog drifting through the stand for cinematic depth. Style (scene): floodlit night stadium, WB ~5000K, packed to capacity, every tier full with NO empty seats; light only from the high floodlights — hard contre-jour rimming the grandfather and the crowd, faces in warm shadow, wet speculars in his emotional eyes; dense dark tiers of fans glittering with scattered light bloom and camera flashes behind him; light atmospheric haze with a thin low-drifting fog for cinematic depth, soft volumetric beams where the floodlights pierce the mist; bold optical lens flares, veiling glare and gentle bloom whenever a floodlight crosses the lens, with warm streak-glints and fine specks catching the front element. Dominant warm crowd / secondary dark stands / accent the team colors and the glowing floodlit haze. Constraints: the grandfather is a COMPLETELY SEPARATE, distinct elderly person — his face, age and features must bear NO resemblance to @santiago-kit and must NOT inherit or replicate the player's face; @santiago-kit only exists here as the distant player the fan looks toward, never close-up, never as the fan. The stadium is COMPLETELY FULL — sold-out, packed to capacity, dense crowd shoulder-to-shoulder around him, NOT a single empty seat, never sparse or half-empty; @stadium is a location reference only (look/materials/scale/layout), not a keyframe — do not copy its composition; light always falls from the high floodlights above and behind (contre-jour), faces in shadow, silhouettes rimmed. The grandfather's eye-line stays OUT toward the distant pitch with hope and belief — NOT into the lens. The whole shot is ONE continuous SUPER HANDHELD documentary take — pronounced operator shake, breath, searching reframes, loose push-in — never a smooth gimbal glide, digital jitter or locked-off frame; thin drifting fog + bold optical floodlight flares present throughout, organic and floodlight-motivated, never a flat digital overlay; the haze reads through for depth and the grandfather stays sharp; clean crisp image; one continuous shot, no cuts. Aspect 21:9. Sound: a huge packed-stadium presence — a roaring crowd chanting "SANTIAGO" rising over the murmur, scattered drums and whistles, flags snapping, the old man's breath and quiet murmured chant close in the mix; no music. Environmental SFX only.
Recreate

Scene 3 — "Guilt."

What it does: Animates the confession in four shots: a half-second wide establish, his nervous hands, a lips-to-eyes rise, then the full face. The wide establish up front is the fix for characters teleporting between takes — anchor everyone's position in the first frame and Seedance holds it for the entire video. The line is split across the shots with held pauses, and the hands are prompted lived-in: pores, veins, scars, ragged nails — because plasticky-perfect hands are what breaks the illusion.

Style: 8K IMAX. Photorealistic — Documentary style. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: environmental SFX + scripted dialogue only. No music. No subtitles. Context: the same warm mid-century-modern room — a half-second wide to anchor the seating, then a quiet insert on the psychologist as she listens. TWO SHOTS — wide establish, then a close-up of her face. Hard cut at 0.5s. @santiago is only in frame in SHOT 1. References: @psychologist — the psychologist, seated upright in a rust egg swivel chair, a small notebook in her lap. 100% matches the reference. @santiago — 25, the footballer, reclined in a leather-and-wood lounge chair. 100% matches the reference. @office — location reference (room look, materials, light, furniture and layout): warm mid-century-modern therapy room, floor-to-ceiling gridded windows with low sun and foliage outside, terracotta floor, brass arc and table lamps, jade plants, a small tree, a vintage radio on the floor. 100% matches the reference. [SHOT 1] 0–0.5s — wide establish (anchors seating) SUBJECT: a high wide of the room — @psychologist in her rust egg chair at the lower-left with a notebook on her lap, @santiago reclined in his tan leather-and-wood lounge chair at the upper-right, ~4.5m apart across the terracotta floor, striped runner lower-right, windows wrapping behind; this orients who sits where. CAMERA: static, locked off. High overhead angle, slight Dutch cant. WS 24mm, room legible to the edges. ⚠️At 0.5s, a clean HARD CUT to SHOT 2. [SHOT 2] 0.5–8.5s — close-up of the psychologist, listening (hard cut) SUBJECT: @psychologist's face in close-up, shot slightly from the side in a 3/4 angle from her shadow side — the near cheek in soft shadow, the low window light rimming the far edge and catching her eyes. Her elbow rests on the chair arm, her hand to her chin (a finger along the jaw). She looks screen-right toward the unseen @santiago. The room reads softly behind her. Her head stays still (a slight, held empathic tilt — no nodding). ACTION (attentive, soft, compassionate listening — read entirely in the face muscles): beat 1 (0.5–3s) — the inner ends of her eyebrows lift slightly and draw a touch together (medial frontalis + corrugator), a faint soft furrow at the center of the forehead — the empathy brow; the orbicularis oculi around the eyes stays relaxed and soft (no squint, no tension), giving warm "soft eyes"; lips lightly pressed, corners settled with a faint empathetic downturn, the jaw and masseter loose. beat 2 (3–6s) — a slow, even blink, then after a beat another; between blinks the gaze holds steady and warm on him; a slow quiet breath, the chest barely rising. beat 3 (6–8.5s) — the soft compassionate look holds, eyes wet with catchlights and a faint glassy sympathy, the empathy brow easing only slightly; one last slow blink. PHYSICS: real seated weight, the hand resting with weight against the chin and jaw, fingers in soft contact; only fine facial micro-movements and slow blinks; no exaggeration. CAMERA: static, locked off. Slight Dutch cant. CU 85mm (≈29° FOV), shallow — her face razor-sharp, the room soft behind. Lens holds steady. Style (scene): late-afternoon low sun through the gridded windows as the only key, WB 4800K held across both shots; contre-jour, camera on her shadow side so the near cheek stays shadowed and the window rims the far edge; a clear light pattern across the face, wet catchlights reading the eyes; warm bounce off the terracotta floor; thin interior haze ~10%, sun shafts and floating dust. Dominant terracotta / secondary warm wood / accent rust chair. Constraints: SHOT 1 anchors the seating — @psychologist in the rust egg chair lower-left, @santiago reclined in the lounge chair upper-right, ~4.5m apart; in SHOT 2 @psychologist is alone, @santiago off-frame; her head stays still with only a slight held empathic tilt — no nodding; she listens with a soft, focused, compassionate gaze aimed screen-right, the empathy brow lifted, soft eyes, lips lightly pressed, jaw relaxed, slow even blinks, one hand at her chin; her lips do not speak (listening only); both cameras static and locked off, slight Dutch cant, SHOT 2 a 3/4 from her shadow side; identity and wardrobe identical across the cut; clean crisp image; exactly two shots, one hard cut. Aspect 21:9. Sound: faint warm room tone — low air hum, soft creak of the chair, low birdsong through the glass; her quiet, even breath; no dialogue. Environmental SFX only.
Recreate

Scene 4 — The Penalty

What it does: Animates the decisive miss as ONE continuous super-handheld take — the operator physically runs with the action from the wide, through the run-up, to the strike and the save. Then one line — "Add slow-mo with a speed ramp during the kick" — freezes time as the ball flies and snaps back at the save. That's how movies hold their breat

Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: naturalistic master cinematography, available-light realism, cinematic broadcast-grade coverage — for every shot except SHOT 2 the camera is FREE: find the most dramatic, beautiful angle and movement, like a world-class football final broadcast. Lighting: Natural light only — contre-jour backlight, camera on shadow side, visible atmospheric haze and a low-drifting ground fog rolling through the frame throughout, soft volumetric light-shafts where the floodlights cut through the mist. Key light from sky and stadium floodlights only — the floodlights rake across the lens and throw beautiful, cinematic lens flares: warm horizontal streak-glints, soft veiling glare and gentle bloom on every shot, all motivated by the floodlights. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, light sweat sheen, capillary flush. Acting: top-tier cinematic — micro-pauses, precise eye-line, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: environmental SFX only. No music. No subtitles. Context: World Cup final — the decisive penalty that will settle the match and the whole tournament, inside a completely packed, sold-out stadium. The footballer prepares: he holds the ball, places it, walks back, sets, and takes his run-up. SIX cinematic shots, hard cuts at 2s, 5s, 8s, 10.5s and 12.5s. The penalty build-up is covered by at least a WIDE establishing shot (SHOT 1) and a MEDIUM shot (SHOT 4) of him preparing. Every shot is filmed beautifully and dramatically, with cinematic floodlight lens flares. References: @santiago-kit — 25, Santiago in full match kit, lightly sweat-damp from the match: faintly glistening skin, hair damp at the roots, a light sheen of perspiration at the temples and neck — tired and worn from playing, NOT drenched or dripping. Jaw set. 100% matches the reference. @goalkeeper — the goalkeeper, tall, athletic and focused, lightly sweat-sheened from the match. His kit, gloves, colors and overall look match the @goalkeeper reference EXACTLY — use the reference's own outfit, do not recolor or restyle it. 100% matches the reference. @match-ball — the match ball, plain white-and-black. 100% matches the reference. @image_1 — COMPOSITION / CAMERA-ANGLE REFERENCE for SHOT 2 ONLY (it shows @santiago-kit): a low-angle close-up looking UP at his face, 3/4 LEFT profile, head dipped slightly, eyes closed, his face sitting in the LEFT side of the frame looking screen-LEFT with NO space on the left and the open space to the RIGHT, with a hard backlight blooming directly BEHIND and above his head, rimming his hair, face falling into shadow, shallow depth of field. Use ONLY its camera angle, framing and backlight direction — do NOT import its warm daytime window, leather seat, color cast or background; the scene stays the floodlit night stadium. @stadium — LOCATION REFERENCE ONLY (use for the stadium's look, materials, scale and layout — not a keyframe, do not copy its composition): large night stadium, floodlit green pitch, fully packed tiers, penalty spot and goal. Light falls from the high stadium floodlights from above and behind the players — hard contre-jour raking down onto the grass, rimming the silhouettes and throwing long shadows forward across the pitch; faces fall into shadow, the packed stands glittering with scattered light bloom. LAYOUT: lock all positions — @goalkeeper on the goal line ~50cm off a post, the white penalty spot ~11m out, @santiago-kit ~13m from goal at the spot, a referee in dark officials' kit ~2m beside him, both teams in two even lines behind, a fully packed crowd ringing the stands. These placements stay identical across all shots; only the camera angle and framing change, never the geometry. [SHOT 1] 0–2s — WIDE establishing, he prepares A striking cinematic WIDE that reads the whole scene inside a completely PACKED, sold-out stadium — every tier filled, not a single empty seat, a vast ocean of fans rising into the dark, scattered camera-flashes and light bloom across the bowl. @goalkeeper, tall, on the goal line centered ~50cm off one post, in his exact kit and gloves per the @goalkeeper reference. @santiago-kit ~13m out, @match-ball in his hands, preparing for the penalty, lightly sweat-damp. A referee in dark officials' kit ~2m from him. Both teams in two straight even lines behind. The stands behind the goal are a roaring wall of @santiago-kit's supporters — a dense sea of his team colors, scarves and flags waving overhead, faces painted in his colors, chanting his name. A beautiful cinematic floodlight flare streaks across the lens, haze and drifting fog hanging over the pitch. Reads who is where and how full the house is. ⚠️ At 2s, a clean HARD CUT to SHOT 2. [SHOT 2] 2–5s — super-dramatic low backlit left-profile hero CU, framing & camera angle LOCKED to @image_1 (hard cut) SUBJECT: the emotional money-shot of the whole sequence — @santiago-kit's face in an intimate, cinematic hero close-up, replicating the exact camera angle and FRAMING of @image_1: camera LOW and below his face, tilted UP at him; 3/4 LEFT-profile, head dipped forward-down. FRAMING (critical, exactly like @image_1): his face and head sit in the LEFT portion of the frame, his profile pointing screen-LEFT, the LEFT edge of frame pressed right up against his face so there is NO empty space on the left / in the direction he looks — tight, deliberate negative-space framing. ALL the open space is to screen-RIGHT, BEHIND him: the roaring packed sea of HIS fans fills the right side in deep soft bokeh — scarves, raised flags and color-painted faces in his team colors melting into glowing bokeh, chanting his name. He is positioned LEFT, looking LEFT, with the room to the RIGHT — NOT centered, NOT on the right side, NOT looking into open space. Every pore reads: a light post-match sweat-sheen glistening on his skin, hair damp at the roots, faint perspiration tracking at his temple, damp curls clinging, jaw muscles flickering, a faint tremble in his lower lip, breath visible in the cold floodlit air — tired and worn, not drenched. Take only the ANGLE / FRAMING / backlight direction from @image_1 — keep the floodlit night-stadium setting and color. ACTION: beat 1 (2–3s) — head dipped, eyes squeezed shut, a hard swallow, jaw clenched. beat 2 (3–4s) — his eyes snap open into the blinding backlight, pupils contracting, a deep shuddering inhale, chest swelling, he lifts his head a touch — a held micro-pause loaded with tension. beat 3 (4–5s) — resolve hardens, he takes one decisive step forward out of frame-left. CAMERA: handheld documentary, LOW-angle looking UP at his face, faint Dutch (canted) angle, CU 50mm (≈47° FOV), camera on his LEFT per @image_1; very shallow depth of field, crowd dissolved to soft bokeh balls of light to screen-RIGHT. Composition holds him hard to the LEFT edge facing left with all negative space to the right throughout. Movement: a low floating handheld micro-bob riding the operator's breath, a slow tense creep-in tightening on his eyes, then a small drift as he lifts his head and steps forward at 4–5s, keeping him pinned to the left edge the whole time. SPEED-RAMP: a subtle ease into gentle slow-motion across beat 2 as his eyes open, then ramp back to real time on the step. Lighting per @image_1's backlight: a hard stadium floodlight blooms directly BEHIND and above his head — a blinding halo bursting behind the skull, a beautiful cinematic lens flare and veiling-glare flaring around his silhouette, rimming his curls and jaw in hot light, face dropping into deep shadow, wet speculars on the light sweat-sheen, drifting ground fog and haze diffusing the beam into a glowing aura. ⚠️ At 5s, a clean HARD CUT to SHOT 3. [SHOT 3] 5–8s — the ball goes down @santiago-kit's hand sets @match-ball down onto the white penalty spot. In the deep background @goalkeeper warms up cinematically — arms stretched wide overhead silhouetted against the floodlight, springs up and slaps the crossbar, drops into his ready stance — backlit and rimmed, in his exact kit per the @goalkeeper reference. Shoot it beautifully, the ball and spot the dramatic focus, a cinematic floodlight flare grazing the lens, fog drifting low through frame. ⚠️ At 8s, a clean HARD CUT to SHOT 4. [SHOT 4] 8–10.5s — MEDIUM shot, he sets and prepares A MEDIUM shot of @santiago-kit preparing for the penalty — @match-ball now placed, he walks back the required distance and sets into his ready stance, eyes on the goal, rolling his shoulders, one steadying breath, lightly sweat-damp; framed from roughly the knees/waist up so we feel his body language and the packed stadium behind him, the goal and @goalkeeper compressed deep behind. A dramatic broadcast-grade frame with a cinematic floodlight flare and haze hanging in the air. ⚠️ At 10.5s, a clean HARD CUT to SHOT 5. [SHOT 5] 10.5–12.5s — the keeper's cinematic hero beat @goalkeeper in a dramatic cinematic close-up — in his EXACT kit and gloves per the @goalkeeper reference (do not recolor or restyle), lightly sweat-sheened from the match, jaw set, eyes locked on @santiago-kit like a predator. beat 1 (10.5–11.5s) — he pounds his gloved fists together once with a sharp misting exhale, rolls his shoulders. beat 2 (11.5–12.5s) — he sinks low into a wide coiled ready stance, fingers spread, knees bent, looming and imposing, utterly still. Shoot him so he looms large and dangerous. Lighting: only a soft contre-jour floodlight rim along his head and shoulders against the dark goal and net — NO floodlight or bright bloom directly behind him, NO halo; ground fog at his feet, only a gentle cinematic floodlight flare off to the side. Real-time, no slow-motion. ⚠️ At 12.5s, a clean HARD CUT to SHOT 6. [SHOT 6] 12.5–15s — the run-up, exit @santiago-kit's face in a tight FRONTAL close-up, eyes toward the lens (toward the goal beyond camera), concentrated, breath steadying, a light post-match sweat-sheen on his skin. beat 1 (12.5–14s) — held, locked forward, one steadying breath. beat 2 (14–15s) — he surges into his run-up straight toward camera and exits frame past the lens; weighted real motion blur, drifting fog and a cinematic floodlight flare smearing through as he clears frame. The shot cuts as he leaves. Style (scene): floodlit night stadium, WB ~5000K, packed to capacity; light comes only from the high floodlights above and behind the players — hard contre-jour rimming the silhouettes, faces falling into shadow, wet speculars on lightly sweat-sheened skin and grass, long shadows raking forward across the pitch; fully packed dark tiers of fans glittering with scattered light bloom and camera flashes, a wall of @santiago-kit's supporters in his team colors behind the goal; visible atmospheric haze with a low-drifting ground fog rolling across the pitch (~25–30% density, thicker in the deep background), soft volumetric beams where the floodlights pierce the mist; beautiful cinematic lens flare, soft veiling glare and gentle bloom whenever a floodlight crosses the lens, with warm horizontal streak-glints and fine moisture/dust specks catching the light on the front element. Dominant green pitch / secondary dark packed stands / accent the white @match-ball, the penalty spot and the glowing fog. Constraints: the stadium is FULLY PACKED in every shot — sold-out tiers, no empty seats, a huge sea of fans, scattered light bloom and flashes; @stadium is a location reference only (look/materials/scale/layout), not a keyframe — do not copy its composition; @image_1 is a SHOT 2 framing & angle reference only — copy its low-angle backlit left-profile FRAMING with @santiago-kit pinned to the LEFT edge facing LEFT (NO space on the left, all open space to the RIGHT behind him), NOT its daytime window, leather seat, warm color or background; light always falls from the high floodlights above and behind the players (contre-jour), faces in shadow, silhouettes rimmed. The penalty build-up is covered by at least a WIDE establishing shot (SHOT 1) and a MEDIUM shot (SHOT 4), both showing @santiago-kit preparing. @goalkeeper's kit, gloves, colors and look MUST match the @goalkeeper reference exactly in every shot — do NOT recolor, do NOT restyle, do NOT make it green or any preset color; use the reference's own outfit. In SHOT 5 there is NO floodlight, bright bloom or halo directly behind the keeper — only a soft contre-jour rim along his edge against the dark goal. @santiago-kit and @goalkeeper carry a LIGHT post-match sweat-sheen in every shot — glistening skin, damp hair at the roots, faint perspiration at temples and neck, tired and worn from playing, NEVER drenched, dripping or soaked. Positions and identities stay consistent across every cut (per LAYOUT), only the camera angle changes — including a roaring wall of @santiago-kit's fans in his team colors (scarves, flags, painted faces, chanting his name) behind the goal. SHOT 2 is the ONLY shot with a locked camera — exactly per @image_1: low from below, @santiago-kit pinned hard to the FAR-LEFT edge in 3/4 left profile looking screen-LEFT with NO left-side space and ALL open space to screen-RIGHT, a halo behind his head — with a subtle SPEED-RAMP into slow-motion on the eye-open then back to real time; slow-motion is used ONLY in SHOT 2, every other shot is real-time including the keeper in SHOT 5. For EVERY shot except SHOT 2 the camera is FREE and cinematic — choose the most dramatic, beautiful broadcast-grade angle and movement, no rigid lens or movement rules. @santiago-kit holds @match-ball (SHOT 1–2), places it on the spot (SHOT 3), walks back and sets (SHOT 4), then runs up and exits (SHOT 6); @goalkeeper gets cinematic coverage — a backlit warm-up in SHOT 3 and his own dramatic looming hero beat in SHOT 5 (pounds his gloves, sinks into a coiled predatory crouch). Every shot carries visible fog + cinematic floodlight flare — a low-drifting ground fog and atmospheric haze, beautiful cinematic floodlight lens flares, soft veiling glare and gentle bloom whenever the lights rake the lens (a halo behind the head ONLY in SHOT 2, NOT behind the keeper), flares organic and floodlight-motivated, never a flat digital overlay; the haze reads through for depth and the action stays sharp; clean crisp image; exactly six shots joined by five hard cuts. Aspect 21:9. Sound: a huge stadium presence — a packed crowd chanting "SANTIAGO, LET'S GO!" rising over the murmur, his supporters' section roaring loudest behind the goal, scattered drums and whistles, the referee's whistle, the scuff of boots on grass, the hard slap of @goalkeeper's gloves clapping together; no music. Environmental SFX only.
Recreate

Scene 5 — The Whip Pan

What it does: Animates the question-and-answer on a whip pan — the camera planted between the two of them, swinging from her question to his answer. Two rules when you prompt one: give the whip a duration and label your subjects ("0.5 seconds, from Subject A — WHIP motion-blur transition — to Subject B settle"), and end on the same shot type you started on. And when a character writes something on camera, spell out the exact text — otherwise you get scribbles, and AI slop has no place in a cinematic film.

Style: 8K IMAX. Photorealistic — Documentary style. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: environmental SFX + scripted dialogue only. No music. No subtitles. Context: the therapy session continues in the same warm mid-century-modern room. Santiago has just admitted he feels guilt over missing the decisive penalty; now, unhurried, the psychologist notes her clinical conclusions down and gently asks who he feels guilty towards. A moment ago he was crying — he has more or less steadied now, the tears are gone, but the traces remain — faintly red, glassy eyes, a tired sad gaze — and his voice still trembles. He answers very sadly. THREE SHOTS — a half-second wide to anchor the seating, a close-up of her hands writing her session notes, then a centered medium whip-pan from her slow question across to his answer. Hard cuts at 0.5s and 2.5s. References: @psychologist — the psychologist, seated upright in a rust egg swivel chair, a small notebook and a pen in her lap. 100% matches the reference. @santiago — 25, the footballer, reclined in a leather-and-wood lounge chair; he has just finished crying — no tears now, only the after-traces: faintly reddened, glassy eyes, slightly puffy lids, a tired and sad gaze. 100% matches the reference. @office — location reference (room look, materials, light, furniture and layout): warm mid-century-modern therapy room, floor-to-ceiling gridded windows with low sun and foliage outside, terracotta floor, brass arc and table lamps, jade plants, a small tree, a vintage radio on the floor. 100% matches the reference. [SHOT 1] 0–0.5s — wide establish (anchors seating) SUBJECT: a high wide of the room — @psychologist in her rust egg chair at the lower-left with a notebook on her lap, @santiago reclined in his tan leather-and-wood lounge chair at the upper-right, ~4.5m apart across the terracotta floor, striped runner lower-right, windows wrapping behind; this orients who sits where. CAMERA: static, locked off. High overhead angle, slight Dutch cant. WS 24mm, room legible to the edges. ⚠️At 0.5s, a clean HARD CUT to SHOT 2. [SHOT 2] 0.5–2.5s — close-up of her hands writing her session notes (hard cut) SUBJECT: @psychologist's hands in close-up, the notebook resting on her lap, a pen held in her fingers; real, lived-in hands with soft pore-level skin, fine creases over the knuckles, a faint capillary flush. On the open lined page she is writing her own clinical session notes in clear, legible therapist's cursive — short observational lines, her professional conclusions about him. The page already shows two finished lines and she is laying down a third now. The visible written text reads, clean and legible in the raking light: "GUILT — missed penalty" "Self-blame, unresolved" "Roots: childhood / football" Neat, real handwriting — confident, practiced, slightly slanted; ruled notebook lines underneath; a small dash or bullet at the start of each line. This is a working clinician's notebook, not decoration. ACTION: an unhurried, careful, professional hand — the pen finishes the third line "Roots: childhood / football", the ink laid down cleanly, the paper faintly indenting; then the pen pauses on the page, held still, as she considers — the conclusion just committed to paper before she looks up to ask. CAMERA: static, locked off. Slight Dutch cant. CU ≈47° FOV — hand, pen and the three written lines razor-sharp and readable, the paper grain and the ink relief clear, background gently soft. Raking late-afternoon window light skims across the page so the writing reads cleanly in the light, ink catching a clean highlight. ⚠️At 2.5s, a clean HARD CUT to SHOT 3. [SHOT 3] 2.5–15s — centered medium whip-pan, question → answer (hard cut) SUBJECT: the camera is planted directly between the two of them, midway across the room, pivoting on the spot; medium (waist-up) frontal framing on each — it first faces @psychologist head-on, then whip-pans across to face @santiago head-on. Each looks toward the camera direction (toward the other across the room). @santiago's eyes are faintly red and glassy from just crying, the tears gone. Both keep the window light pattern, the room soft behind. ACTION + CAMERA: beat 1 (2.5–3.5s) — settled medium frontal on @psychologist; she raises her eyes from the notebook and leans slightly forward toward him. beat 2 (3.5–6s) — slowly and carefully, in a gentle soft tone, she asks: "Who do you feel guilty towards?" — unhurried, settled (Subject A). beat 3 (6–6.5s) — WHIP-PAN: @psychologist settled until ~0.3s before; a fast motion-blur whip ~0.5s (the 0.8s mark) swings the camera across to @santiago, who settles in frame by ~1.4s (Subject B) and holds. beat 4 (6.5–8.5s) — medium frontal on @santiago; reddened tired eyes, deeply sad gaze; he looks down at the floor and begins, low and unsteady, the voice trembling: "I was..." — then a micro-pause, the breath catching, as if reaching for the memory. No smile. beat 5 (8.5–9.5s) — he lifts his eyes from the floor up to @psychologist, the eyes welling faintly again but holding. beat 6 (9.5–13.5s) — he continues, very sad, the voice still trembling and thin: "...seven years old when I first stepped onto a field." beat 7 (13.5–15s) — the look holds, eyes distant and sorrowful, red-rimmed, no smile; a slow blink, a shaky breath. CAMERA notes: a real operator whip-pan on a central pivot — settled handheld medium frontal holds on each, with a fast motion-blur swing between; ~35mm medium on each; the whip is a physical, weighted move. Style (scene): late-afternoon low sun through the gridded windows as the only key, WB 4800K held across all shots; contre-jour, each face keeping a clear light pattern — one side window-lit, the other in soft warm shadow, wet catchlights reading the eyes; warm bounce off the terracotta floor; thin interior haze ~10%, sun shafts and floating dust. Dominant terracotta / secondary warm wood / accent rust chair. Constraints: SHOT 1 anchors the seating — @psychologist in the rust egg chair lower-left, @santiago reclined in the lounge chair upper-right, ~4.5m apart; SHOT 2 is a CU of @psychologist's hand writing her clinical session notes in the notebook — three legible cursive lines "GUILT — missed penalty" / "Self-blame, unresolved" / "Roots: childhood / football", real skin, pen contacting paper, text sharp and readable; in SHOT 3 the camera sits exactly between them, medium frontal on each, first on @psychologist then whip-panning to @santiago; whip-pan timing — @psychologist (Subject A) settled until ~0.3s before, a ~0.5s motion-blur whip, @santiago (Subject B) settled by ~1.4s; @psychologist asks slowly and carefully, gently, after raising her eyes and leaning slightly forward — not abrupt; @santiago has just finished crying and is more or less steadied now (no tears, faintly red glassy tired eyes, sad gaze) but his voice still trembles; he looks at the floor and says "I was...", a micro-pause as he remembers, then lifts his gaze to her and continues very sadly "...seven years old when I first stepped onto a field." — he does NOT smile; the 180° line holds (@psychologist screen-left, @santiago screen-right); identity and wardrobe identical across the cuts; clean crisp image; exactly three shots, two hard cuts, one whip-pan inside SHOT 3. Aspect 21:9. Sound: faint warm room tone — low air hum, soft creak of the chairs, the soft scratch of her pen on the notebook in SHOT 2, low birdsong through the glass; @psychologist's gentle line, then after the whip @santiago's split line, very sad and low with a trembling, thin, unsteady voice and a caught breath in the micro-pause; the whip-pan itself is silent (no whoosh). Environmental SFX + those two lines only.
Recreate

Scene 6 — The Kid

What it does: Animates the childhood flashback: kid Santiago beats an imaginary defender, scores, and lifts his scrap-metal trophy — one run-and-gun handheld sequence with hard physics locks so the ball keeps real weight through every touch. The voiceover was generated as a separate office shot just to grab the line, then laid over the flashback.

Style: 8K cinematic, photoreal live-action. Vintage old-school film look — fine organic film grain, gentle halation bloom on highlights, faded warm color, soft low contrast, subtle gate weave, slightly soft optics, nostalgic 2000s home-film feel. Cinematography: naturalistic, raw, run-and-gun documentary energy. Lighting: natural light only — low golden-hour sun, contre-jour backlight, camera on the shadow side, warm atmospheric haze. Key from sky only. Color: 60:30:10 dominant / secondary / accent. Camera: physical cine lens, 180° shutter motion blur, real-time motion. Skin: pore-level realism — vellus hair, capillary flush, sweat sheen catching low sun. Acting: top-tier, physical — micro-pauses, living eyes scanning the goal, visible breath and chest heave, jaw set in competitive focus then release into joy. Physics: STRICT real-world physics — the ball is a real leather sphere of normal regulation size with genuine mass and weight; every touch and dribble transfers correct force and direction; the ball rolls and decelerates on grass with real friction; cuts and feints change its vector sharply yet smoothly over a few frames; the struck ball accelerates off the boot, arcs under gravity and curves with spin; the foot deforms the contact and the ball compresses on impact; the body carries real momentum, plant-foot and counter-balance through every cut; correct contact shadows; the ball stays grounded, weighty and present in every frame. Composition: rule of thirds + golden ratio, subject moving from frame one. Continuity: subject, outfit, ball, goal, trophy, environment identical across cuts, consistent identity. Technical: 24fps smooth stable motion, 8K detail. Audio: purely diegetic environmental SFX. SUBJECT — @kid-santiago (7-year-old boy, faded red-and-navy striped crew-neck tee with hand-painted "SANTIAGO" and "30" on the back, olive shorts, tall navy-striped tube socks, scuffed off-white sneakers; matches the reference 100%). Goal: drives the ball forward at pace, beats an imaginary defender with street feints, buries it in the goal, then runs to his handmade trophy, lifts it overhead and celebrates — building swagger into pure childhood joy. WB 5400K. MULTISHOT. PROPS — a standard full-size football (regulation size 5), normal real-world proportions, correctly scaled to the boy; a worn classic black-and-white panel ball. The goal is open and netless, so the ball stays fully visible the whole time — it passes through the open frame, rolls across the grass behind the goal line and comes to a natural stop, remaining on screen and at rest. @trophy — the handmade lashed-together scrap-metal World Cup trophy, standing on the bare concrete just beside the goal post. 100% matches the reference. LOCATION — @street-pitch — loose style inspiration only (ordinary aging stadium: patchy grass-and-dirt pitch, faded chalk lines, old netless metal goal, rusty railings and weathered metal stands). The model may freely extend the world; @kid-santiago runs through the space toward the goal, free to move beyond the input frame. CAMERA — SUPER-ACTIVE handheld throughout: aggressive run-and-gun energy, the operator sprinting alongside and around him, fast reframes, whip-pans, quick punch-ins and pull-outs, live wobble and a restless faint dutch tilt (signature), lens continuously chasing the ball and always in motion. Real-time, height swings ~0.5–1.5m, horizontal FOV ~38°. SHOT 1: low tracking on the ball and feet driving forward, camera running beside him. SHOT 2: whip-pan to follow the feint, jerks to keep up with the direction change. SHOT 3: pulls wide behind/beside him for the strike, snaps to follow the ball as it flies through the open netless frame and rolls to a stop on the grass behind the goal — the ball stays in frame and visible. SHOT 4: chases him as he sprints to the trophy, jerk-up as he lifts @trophy overhead, swinging around him in his celebration. Motivation: breathless, kinetic, "a friend sprinting to keep him in frame." ACTION — @kid-santiago runs with the ball, finishes on goal and celebrates with the trophy, full 20s alive, escalating. SHOT 1 (0:00–0:05) — pushes the ball ahead and accelerates after it, close controlled touches, the normal-size ball rolling true on the grass with friction, arms pumping, breath quickening. Hard cut. SHOT 2 (0:05–0:10) — stutters, drops a shoulder and pulls a quick step-over into a sharp body-feint, the ball cutting hard to one side as his plant foot bites the turf and he changes direction, swagger rising. Hard cut. SHOT 3 (0:10–0:14) — plants, swings through and strikes — the ball accelerates off his boot, arcs and dips through the open netless goal frame, then rolls across the grass behind the goal line and slows to a natural stop, staying fully visible on the ground. Hard cut. SHOT 4 (0:14–0:20) — he sprints to @trophy on the concrete beside the post, grabs it with both hands and hoists it high overhead, head back, half-laugh turning into open joy, the trophy's real metal weight pulling on his arms as he turns; the ball remains visible at rest behind the goal. Hard cut. STYLE — Dominant warm amber-gold 60% / dusty green grass 30% / faded sun-bleached accent 10%. WB 5400K. Low golden-hour sun raking from frame side, long shadows stretching across the grass, warm haze ~15% hanging low, dust kicked up by his feet catching the light. Vintage grain + gentle halation reinforced. CONSTRAINTS — 16:9. Real-time motion only. Always active handheld, operator constantly moving. BALL PERSISTENCE: the football is present and visible in every frame from first touch to the end; because the goal is open and netless, the struck ball flies through the frame and rolls to a real stop on the grass behind it, staying on screen and at rest for the remainder of the shot. The football holds a normal regulation size throughout, correctly scaled to the boy. @trophy keeps its handmade scrap-metal look and real metal weight when lifted. HARD PHYSICS: the ball always obeys gravity, friction and honest momentum, staying grounded with real mass; feints change its vector sharply yet smoothly; the struck ball arcs and curves honestly with spin and compresses on contact; the netless frame and field react to real impact; the body obeys inertia, plant-foot and counter-balance through cuts. Hold continuity of @kid-santiago, full outfit, ball, goal, trophy, field. The frame contains only the boy, the ball, the goal, the trophy and the period-accurate worn field, with natural human eyes. AUDIO — purely diegetic, environmental SFX only, fully live audio throughout. Rapid sneaker steps and scuffs on grass, controlled touches on the ball, a sharp plant-and-cut squeak, the hard thump of the strike timed exactly to boot contact, the ball rolling and settling on the grass, the metallic clink and rattle of the scrap-metal trophy as he grabs and lifts it, his heavy breaths and a triumphant grunt / half-laugh rising to a joyful shout on the finish, faint stadium ambience — distant birds, low city hum, a far-off voice and a dog.
Recreate

Scene 7 — The Words

What it does: Animates the dialogue over-the-shoulder, both cameras on one side of the 180° line. A director's rule baked into the edit: never jump straight into dialogue after a flashback — give the character a beat to process. The line is split across the reverse with held pauses: "I let him down." — "Eighteen years — and one second."

Style: 8K IMAX. Photorealistic — Documentary style. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: environmental SFX + scripted dialogue only. No music. No subtitles. Context: in the same warm mid-century-modern room — he ties the boy he was to the man who missed. THREE SHOTS — a half-second wide to anchor the seating, then an over-the-shoulder eight. Static locked-off, eye-level, level and un-canted, hard cuts at 0.5s and 5s. 180° line: @psychologist screen-left, @santiago screen-right. References: @santiago — 25, the footballer, reclined in a leather-and-wood lounge chair. 100% matches the reference. @psychologist — the psychologist, in a rust egg swivel chair, notebook and pen in her lap; a serious, compassionate face. 100% matches the reference. @office — location reference (room look, materials, light): warm mid-century-modern therapy room, floor-to-ceiling gridded windows with low sun, terracotta floor, brass lamps, plants. 100% matches the reference. [SHOT 1] 0–0.5s — wide establish (anchors seating) SUBJECT: a high wide — @psychologist in her rust egg chair lower-left, @santiago reclined in his tan lounge chair upper-right, ~4.5m apart across the terracotta floor, windows behind; this orients who sits where. CAMERA: static, locked off. High overhead angle. WS 24mm, room legible to the edges. ⚠️At 0.5s, a clean HARD CUT to SHOT 2. [SHOT 2] 0.5–5s — OTS over Santiago's shoulder onto the psychologist (hard cut) SUBJECT: over-the-shoulder — @santiago's near shoulder soft in the foreground screen-right; across, @psychologist on the left third, looking screen-right toward him, serious and compassionate, listening. ACTION: @santiago (foreground shoulder) speaks, low and suppressed, a faint break: "I let him down." — then a long held pause; @psychologist listens, a slow blink, a steady compassionate gaze. CAMERA: static, locked off. Eye-level, level and un-canted. MS/CU 50mm (≈47° FOV) over the shoulder — @psychologist sharp, @santiago's shoulder soft in the near foreground. ⚠️At 5s, a clean HARD CUT to SHOT 3. [SHOT 3] 5–10s — OTS over the psychologist's shoulder onto Santiago (hard cut) SUBJECT: the reverse over-the-shoulder — @psychologist's near shoulder soft in the foreground screen-left; across, @santiago on the right third, looking screen-left toward her, eyes wet on the rims, the wet held. ACTION: the masseter tensing, he continues: "Eighteen years —" then a held pause "— and one second." — the voice breaking faintly on "one second"; he holds, gaze lowering. CAMERA: static, locked off. Eye-level, level and un-canted. MS/CU 50mm over the shoulder — @santiago sharp, @psychologist's shoulder soft in the near foreground. Style (scene): late-afternoon low sun through the gridded windows as the only key, WB 4800K held across all shots; contre-jour, each face a clear light pattern, wet catchlights; warm floor bounce; thin haze ~10%. Dominant terracotta / secondary warm wood / accent rust chair. Constraints: exactly two people, each seated in their own chair; SHOT 1 wide anchors the seating; SHOT 2 over @santiago's shoulder onto @psychologist, SHOT 3 over @psychologist's shoulder onto @santiago; the 180° line holds (@psychologist screen-left, @santiago screen-right) with eyeline match; all cameras eye-level, level and un-canted, static + locked off; the line is split with held pauses — "I let him down." (SHOT 2) → "Eighteen years —" pause "— and one second." (SHOT 3); @santiago speaks only, @psychologist listens; restrained emotion — tears pool and stay on the rims, fully contained; identity and wardrobe identical across the cuts; clean crisp image; exactly three shots, two hard cuts. Aspect 21:9. Sound: faint warm room tone — air hum, soft creak of the chairs, low birdsong; @santiago's lines low and unsteady with the held pauses. Environmental SFX + that line only.
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Scene 8 — The Fan

What it does: Animates the ending as one continuous shot: the camera starts on the asphalt with the rolling ball and cranes up with the kid as he recognizes his idol — Santiago stays a silhouette the whole time, because the scene belongs to the boy. Seedance 4K delivered usable takes on the first batch here; almost zero slop on the objects.

Style: 8K IMAX. Photorealistic — Documentary style. Cinematography: Emmanuel Lubezki × Roger Deakins. Color: 60:30:10 — dominant / secondary / accent. Camera: ARRI Alexa, physical cine lens, handheld throughout — strong real operator presence: breath, body-weight shifts, sway, constant micro-drift and live reframes, slightly looser and more restless than locked handheld, no static shots, NOT digital jitter. 180° shutter motion blur. Skin: Pore-level realism — pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise, a smile that builds gradually. Physics: Gravity and inertia respected — mass has real weight, the ball held with real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio — ASYMMETRIC framing in EVERY beat, subjects pushed off-center (left or right third), never centered, never symmetrical; varied headroom and lead-room shot to shot. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion, all action in real time. 8K detail. No jitter. SUBJECT — @fan-kid (matches input 100%), a 10yo boy in football kit, bright, eager, breathless from running. To one side of frame, @santiago (matches input 100%), adult male, dark curly hair, light stubble, holding worn football @street-ball in both hands — kept as a silhouetted torso/hands only, silent, no face, no reaction. WB 5500K. ONE CONTINUOUS SHOT — the boy's gratitude → silent recognition → rising joy → an eager plea. LOCATION — @city-street STYLE REFERENCE ONLY, not a fixed keyframe. Daytime city street, warm soft daylight, light haze. Model extends the world; subjects move through space, NOT pinned to the input frame. ACTION — the boy runs up for his ball, thanks Santiago, freezes recognizing his idol, bursts out he's a fan, then begs to be taught. 0:00–0:03 — @fan-kid runs up toward @santiago , breathless, gaze fixed on @street-ball in Santiago's hands; still looking at the ball he says: "Thank you, sir!" 0:03–0:06 — he lifts his gaze to Santiago's face and takes the ball into his own hands with real weight — then freezes, a stunned silent beat, recognition of his idol landing. 0:06–0:10 — flustered, eyes shining, he asks unsure with a rising tone: "Uhh— you're... Santiago?" — a pause — then it lands and he bursts out with certainty: "I'm your fan! You're the best!", excitement building, chest rising. 0:10–0:15 — glowing, he steps closer, clutching the ball, and pleads eagerly: "Please— teach me your tricks!", bouncing on his feet with hope. Hard cut. CAMERA — ARRI Alexa, ONE continuous handheld shot with live internal movement, no cuts. Begins as an extreme LOW worm's-eye angle almost on the asphalt, tight on @street-ball and the running feet of @fan-kid approaching; as the boy arrives and takes the ball, the camera floats UP and CRANES with him in one unbroken restless move — rising from ground level up to a low-then-eye-level framing on the boy's lit-up face, drifting in closer as he speaks. @santiago stays a soft dark silhouette edge (torso/hands) on the extreme left foreground, cutting into frame, never his face. Strong operator breath and sway, live reframes, dutch tilt on the rise for an off-balance feel; boy held hard off-center, NEVER centered. STYLE — Dominant warm amber 60% / secondary city grey-blue 30% / accent the boy's kit + the ball 10%. WB 5500K. Soft even daylight, low sun raking the lens for pronounced optical flares and gentle halation; fine airborne dust particles drifting and catching the light; light atmospheric haze softening the depth. Catch-lights in the eyes, no hard key. CONSTRAINTS — 21:9. ONE CONTINUOUS SHOT, NO cuts, the camera never cuts by itself. NO slow-motion; all motion in real time at a single consistent frame rate, NO time-lapse or sped-up crowd. Handheld throughout with a live crane/float from ground level up to the boy's face — restless operator movement, NO static shots, NOT digital jitter. Starts extreme LOW near the asphalt, rises with the boy; dutch tilt on the rise. Framing ASYMMETRIC every beat, boy off-center, NEVER centered. Pronounced organic optical flares and drifting dust particles, never a flat digital overlay. No car traffic or moving vehicles anywhere in frame. Identities and wardrobe 100% match the references; the boy is 10 in football kit. @street-ball stays size 5, correctly scaled, real weight, passing from Santiago's hands into the boy's hands — never floating. Only the boy speaks; @santiago stays SILENT and appears ONLY as a silhouetted foreground edge — NO face, NO reaction shot, at no point turned to camera. No eye glow, no watermark, no subtitles. [AUDIO] NO MUSIC. SFX ONLY — diegetic sound and live audio throughout. No score, no soundtrack, no background music of any kind. City ambience — footsteps, far voices; the boy's breathless run and his live lines "Thank you, sir!", a questioning "Uhh— you're... Santiago?", then after a pause an excited "I'm your fan! You're the best!", and finally an eager "Please— teach me your tricks!"; a held silence through his recognition beat; the soft scuff of the ball passing between hands. Santiago has no dialogue.
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Mariam Barova

by Mariam Barova

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Recreate Our 1-Minute Seedance 4K Film - The Full Seedance 4K Breakdown With All Prompts