=== MONITOR SHOWS SMALL LOVEBIRD IMAGE FROM 0.5s ONWARD (STAYS, EMPTY OF THE BIRD AFTER IT LEAPS OUT) — TINY BIRD LEAPS OUT, PERCHES, THEN SHOOTS UP OUT OF FRAME AT 7.8–8.2s — V2V on <<<video_1>>> (~10s) ===
⚠️ SOURCE LOCK: this is an added-creature event layered onto <<<video_1>>>, NOT a new generation. KEEP 1:1 the man's identity/face, his exact performance and hand movement, and the exact CAMERA (the pull-back move revealing his face) and EDIT/cuts, retimed to fit 10s. Do NOT re-frame/re-angle/re-cut. Do not alter the room, shelf, lamp, or mannequin figure in the background.
LOCATION <<<video_1>>>: concrete-walled room; a monitor on a shelf unit, initially close-up then revealed as the camera pulls back; the man extends his open hand, palm up, toward the monitor, smiling at camera; camera continues pulling back to reveal his face and the shelf (wooden mannequin figure, warm lamp glow) in the soft-focus background. Locked geometry — only the monitor's screen content from 0.5s onward and the added bird change; everything else stays exactly as filmed in <<<video_1>>>.
FORMAT/CUTS: 16:9, 30fps, ~10s total, one continuous shot, camera never cuts, matches <<<video_1>>>'s pull-back move, retimed to fit 10s.
OPTICS: as in source plate — no change to focal length or the existing camera move.
BIRD DESIGN (SMALL SCALE — CRITICAL): a lovebird — a genuinely tiny parrot species, roughly 13cm/5in from head to tail, body only about the size of the man's thumb-to-palm width, small enough that it occupies only a small fraction of his open palm, with room to spare around it. Vivid orange-red face and forehead blending into a yellow-orange throat, a rounded head, a short, strongly hooked bright red-orange beak, dark round eyes each ringed with a thin white eye-ring, a yellow-green nape blending into vivid grass-green plumage across the back, chest, and wings, a compact rounded body, short tail. 100% consistent with this small scale and design in every frame, on-screen and in 3D.
SCREEN CONTENT (important sequence — no revert to original):
0–0.5s: the monitor shows exactly whatever is already on screen in the original source footage of <<<video_1>>> — unchanged, untouched.
~0.5s: the screen content switches to a static, beautifully lit photographic image of the small lovebird (as designed above) perched on the edge of a branch/surface, in sharp focus, medium/wider framing with the full small bird visible and clear margin around it, filling the monitor edge-to-edge at its correct aspect ratio.
0.5–3.3s: lovebird image holds fully static on screen (bird included), at this medium, small-scale framing.
~3.3s: the bird leaps out of the screen and into the room (see ACTION TIMING). The instant it leaves, the on-screen image updates to show that exact same photographed scene — same branch, same background, same lighting — but now WITHOUT the bird in it, as if the bird had simply stepped out of frame from that photo. This bird-less version of the image then remains on the monitor screen, static and unchanged, for the entire rest of the shot, all the way to the final frame. The screen does NOT revert to the original pre-0.5s source content at any point — that original content is gone for good once the parrot photo appears at 0.5s.
ACTION TIMING (by seconds):
0–0.5s: plate begins exactly as filmed, monitor showing its original content, man's hand starting to extend toward the monitor.
~0.5s: screen content switches to the static, medium-framed small lovebird photo.
0.5–3.3s: lovebird image holds static (with bird) while the man's hand finishes extending toward the monitor exactly as in the plate.
~3.3s (sync to the man's hand being extended toward the screen): the tiny lovebird breaks the picture plane — real physical launch off the flat image at its true small scale, gaining volume and depth as it crosses into 3D space, a quick light leg-push at the moment of separation, wings snapping open and flaring hard once for balance and lift. In this same instant, the on-screen photo updates to its bird-less version (same branch/background, no bird) and holds that way, unchanged, for the rest of the shot.
3.3–4.0s: the small lovebird closes the short distance to the hand on a real, gravity-affected, quick darting arc and lands with a light but visible impact — tiny feet hit, flex, and grip a small portion of his fingers/palm, a slight subtle give in the hand, one or two quick wing-flaps to stabilize, small feathers puffing then resettling.
4.0–7.8s: the lovebird perches on a small area of his hand with continuous, real, fast micro-adjustments scaled to its tiny size — quick grip shifts, fast head-bob-and-lock movements, rapid blinking, quick tail-pumping, fast shallow breathing. Monitor in background shows the static bird-less photo throughout.
~7.8s (sync to the man's existing slight upward jerk/flick of his hand): the sudden hand motion instantly displaces the light bird — an instant startle-crouch, wings opening reflexively, immediately converting into an explosive but light-and-fast vertical launch straight upward off the hand.
7.8–8.2s (fast, ~0.4s): the small lovebird rockets straight up and out of frame at real high-speed escape velocity — rapid, high-frequency wingbeats, body angled steeply upward, motion-blur on the wingtips, exiting completely past the top edge of the frame within this short window; by 8.2s the bird is fully gone from view.
8.2–10s: no bird visible anywhere; the man's hand and performance continue exactly as in the plate to the end of the shot; monitor continues showing the same static bird-less photo (branch/background only) established at 3.3s, unchanged through the final frame.
PHYSICS — HARD REALISM AT SMALL SCALE (mandatory, top priority): a small ~13cm bird has low mass and high wingbeat frequency — quick, light, darting movements rather than slower, heavier flaps; minimal hand displacement on landing/takeoff; fast, jerky micro-movements while perched; a fast, agile flight path. No floaty, slow-motion, or artificially smoothed movement anywhere.
LIGHT-MATCH / INTEGRATION: while still near the screen, the lovebird picks up the monitor's glow on its underside; once on the hand and in the room, it's lit by the same practical lamp/ambient light as the man and the shelf, with a small, real soft contact shadow on his fingers; during the fast vertical exit it stays correctly lit by the room's practical sources.
ANTI-SLOP: real feather texture, natural sheen, not glossy/plastic/CGI-clean; eyes alive with a wet catchlight, blinking fast, never a dead glass-bead stare; proportion lock — consistent, genuinely small lovebird proportions throughout, never scaling up; no flat 2D cutout look once in 3D space; reject any weightless/looped/uniformly-paced motion; reject a slow or gentle exit; reject the screen ever reverting back to its pre-0.5s original content — once changed at 0.5s, the screen only ever shows the lovebird photo (with, then without, the bird) for the rest of the clip; reject any flicker/transition back to the original logo/content.
POSITIVE LOCKS: man's face, performance, and camera pull-back identical to <<<video_1>>> throughout; monitor shows its original content only during 0–0.5s; from 0.5s onward it shows the lovebird photo (bird present 0.5–3.3s, bird absent from 3.3s to the end) and never reverts to the pre-0.5s content; bird stays visibly small throughout; bird launches only at 3.3s; final takeoff happens at 7.8s and the bird is fully out of frame by 8.2s; no bird visible anywhere from 8.2s onward, only the static bird-less photo remains on screen.
FORBIDDEN: changing the man's performance or the camera framing/move; the screen reverting to its original pre-0.5s content at any point after 0.5s; the photo being oversized/cropped or making the bird look large; the bird appearing in 3D before 3.3s or taking off before 7.8s; any floaty, slow-motion, or too-slow/heavy movement for its small size; a static/frozen bird with no blinking or balance-adjusting motion; the bird exiting sideways/downward instead of straight up; the bird still being visible anywhere after 8.2s; glossy/CGI-clean feathers; changing the bird's species/coloring/size away from the small lovebird design specified above; the on-screen background photo changing after 3.3s (it must stay static/bird-less through the end).
~10s, 16:9 (match <<<video_1>>>, retimed). Diegetic SFX only: a soft screen-transition tick as the image switches at 0.5s, a light quick whoosh as the small bird launches off-screen at 3.3s, a soft light patter/flutter on landing, small quick foot-shifting sounds during the perch, a fast, high-pitched wingbeat whoosh rocketing upward and out of frame between 7.8–8.2s, then ambient room tone only for the rest of the shot. No music. No on-screen text.