The AI Filmmaking Pipeline
Name your assets
An approved asset only pays off if you can retrieve it later. A fixed @type_project_name pattern
gives Claude the exact Element address to carry in a shot record and gives you a predictable name
to select with Cinema Studio's @ picker.
What an asset is, and where it lives
An asset is any approved piece you'll reuse across shots — a location plate, a character
sheet, or a prop. Uploading its file from the Cowork project folder creates the reusable
Element on Higgsfield. The local file and the Element are different: a later prompt calls the
Element by its saved @ name.
The pattern
Three type prefixes, one shared project tag, then a descriptive name:
| Prefix | Names | Example |
|---|---|---|
@loc_ | Locations | @loc_HG_museum_front |
@char_ | Characters | @char_HG_jaxx |
@prop_ | Props | @prop_HG_phone |
The middle tag is the project prefix — here HG for Hell's Grind, one of our film
projects — so agree on your own short code with the team at kickoff and every asset name stays
collision-free across films.
The final address includes @. Cinema Studio adds it when the Element is created; use that full
address when you refer to or select the Element later.
Skip the standard and Claude can reference the wrong asset while you hunt through the Elements picker or re-attach media by hand. The type and project segments make retrieval reliable.
Drill it until it's reflex
Six reps — two per prefix — for a project with the code HG. The checker grades the pattern, not
your noun choice: enter @<prefix>_HG_<description> and join multiword descriptions with
underscores (museum_front), not spaces or hyphens.
Name a LOCATION asset for HG's museum front