Write the script with story structure

A script isn't a formality here — it's the build list. Every INT./EXT. line names a location to build, every character name is a sheet you'll need, every prop gets called out before you ever open the generator. Skip it and you're improvising assets scene by scene.

The move: describe the premise to Claude Fable 5 and cap every shot at 15 seconds. That's not a style choice — it's math. One 15-second Seedance 2.0 4K generation covers exactly one shot, so a 2-minute film comes out to roughly eight shots, and the script hands you that shot count before you've spent a single credit.

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Help me write a script for a short film about a footballer who failed to score a goal in the biggest match of his life, and now he's sitting in a psychologist's office trying to work through it. The hero is 25 years old, he's played football since he was 7, and his whole life he dreamed of becoming a world champion. At the end, after the therapy, he runs into a little fan who recognizes him. Keep each shot to 15 sec, and about 2 min total.

Once Claude has a draft back, push it toward the shape of the story: setup, rising action, climax, resolution — the structure under almost every legendary movie. Setup introduces the hero. Rising action puts a real problem in front of him. Climax is the final boss fight, the moment everything hangs in the balance. Resolution lets it land. Name the genre too — drama, here — so Claude writes toward a tone instead of guessing.

Feed Claude that structure and it comes back with a full shot-by-shot breakdown: INT./EXT. sluglines, flashback intercuts between the psychologist's office and the stadium, dialogue blocks, even a CUT TO before the final beat with the fan. That breakdown is what turns into your asset list next — characters, locations, props, in the order the film actually needs them.

The finished screenplay downloads from the sidebar as SCREEN_FINAL_SANTIAGO.pdf — keep it open while you build; every scene ahead maps straight back to a line in it.