The prompt-builder skill and first Seedance run

Writing a full shot-by-shot Seedance prompt by hand — camera position, framing, cuts — is the slow part. A custom Claude skill fixes that: loaded with director hacks, it takes your plain description of a scene and splits it into shots automatically, picking the framing (close-up, medium, wide) so you get real camera-angle changes without knowing the vocabulary yourself. Grab the skill file from the sidebar of this lesson and upload it once in Claude under Customize → Skills → the + button — after that, every scene you describe gets the shot breakdown built in.

Ask for the scene, shot by shot

With the skill loaded, you don't write a Seedance prompt — you describe the scene the way you'd describe it to a cinematographer, and the skill turns that into one.

Copy this asset

Write me a prompt using the skill for the first scene. I want the scene to consist of 2 shots. The first shot is from behind the psychologist, with the camera slowly pushing in, as she asks him a question from the script. As soon as she's asked it, the frame cuts to a close-up of Santiago. We need to show him remembering the moment and his inner pain, through his facial expression and emotion. Then he closes his eyes.

Naming the shots yourself — a push-in for the question, a hard cut to a close-up for the reaction — is what gives the skill enough to work with. Tag your characters and location with @ the same way you would in the studio, and the skill folds them straight into the output.

Lock the settings, then hit generate

Copy the skill's output back into Cinema Studio and set the model to Seedance 2.0 in 4K, aspect ratio 16:9, duration 15 seconds — that's the standard combo for a realistic, detailed cinematic shot at the highest quality Higgsfield offers. Because the characters and location in the prompt were saved as Elements, the studio pulls them in automatically; no need to re-attach references by hand.

One more thing locks in at this step that's easy to miss: the voice-over. Seedance generates a unique voice for every character sheet you build, and it matches the voice's tone to how the character looks. Lock in the visuals on the character sheet, and you've locked in the voice too — no separate voice step needed.