Locations with the 3/4 angle

Switch to Cinematic Locations and the same rule from lighting carries over: the prompt sets the mood. Say the tones are warm or cold, name the weather, name the time of day, and the model does the rest — for this scene, a plain therapist's office needed warm light, so that's exactly what went into the ask.

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Warm mid-century-modern psychologist's office, shot from a 3/4 angle so two walls of the room are visible and the space reads with depth. A floor-to-ceiling glass wall opens onto a green lawn and soft-focus trees. Two tan-leather armchairs facing each other, warm wood paneling, shallow depth of field, soft bokeh, fine 35mm film grain.

The line doing the real work is "3/4 angle." Shoot a location straight-on and the model has no reference for where anything actually sits — walls compress into a flat backdrop. Angle the camera three-quarters to the room instead, so two walls are visible at once, and the model reads real distance between the chairs, the table, the window. Put "3/4 angle" in the prompt every time you generate a location — it's the cheapest fix for depth in this whole workflow.

Therapist's office, 3/4 angle — glass wall, warm wood paneling, two chairs read at real distance apart. This is the depth "3/4 angle" buys.

Same brief, tighter 3/4 framing — the wing chair's back fills the foreground, the second chair sits clearly further back. Depth holds even close-up.

Every batch came back with that same volume — no flat, headshot-style walls. Pick the frame with the cleanest depth and the location's locked; the videos are next.