Establishing shots and realistic hands

Claude's first pass on scene 3 was a tight close-up on Santiago's face, generated straight from the script. It looked fine in isolation, but next to scene 1 he'd clearly drifted — reclined at a different angle, in a different spot in the room. Seedance has no memory of where a character was seated in an earlier shot; it only knows what the current frame tells it.

Anchor the scene with a wide shot first

The fix: open the clip on a wide establishing shot before cutting to anything tighter. A high wide at 24mm with both Santiago and the therapist blocked into the frame — his lounge chair, her egg chair, the distance between them — gives Seedance one unambiguous layout to lock onto. Every later shot in that same generation inherits it, so a hard cut to a close-up doesn't relocate anyone. Skip the wide anchor and the model improvises the room fresh on every cut — the actual failure mode that put scene 3's face in a different chair than scene 1.

Hands are where "photorealistic" gets tested

The next ask added a close-up of Santiago's hands, fidgeting, to sell his nerves. The first pass came back smooth and waxy — technically fine, but the kind of clean CG skin that reads as fake the instant it fills the frame.

Rejected pass — smooth skin, no veins, no knuckle creases. Plastic, not nervous.

The pass that stuck named the anatomy instead of the emotion: pronounced veins and tendons across the backs of the hands, deep creases over the knuckles, visible pores, a faint hangnail, short nails cut a touch unevenly, ruddier skin over the knuckles. That's the level of physical specificity Seedance 2.0 4K needs to render skin instead of guessing at it.

Kept pass — veins, joint creases, a hangnail, uneven nails. Detail sells the fidget.

The next round of notes went back to Claude as one plain ask covering the whole beat — wide shot, hands, then the face:

The ask that combined the establishing shot and the hands

Write a prompt for scene 3. Start with a quick wide shot from scene 1. Then cut to shot 2: close-up on his hands fidgeting. Shot 3 is a close-up on his lips saying "Guilt", then camera moves up to his eyes filling with tears while he looks away and says: "The guys believed in me. A whole country believed." Finish with shot 4: he turns his head and says "And I missed."

One more pass killed shot 4 outright — it added nothing a static cutaway couldn't. The fix folded its line into shot 3 instead: Santiago looks up at the psychologist, holds a micro-pause, and the sentence breaks off on "And I...", unfinished. That's the three-shot version Claude actually generated.

If a body part is going to fill the frame, prompt it like an anatomy reference — veins, creases, pores, asymmetry — not a generic descriptor. "Nervous hands" gives the model nothing to grab onto; "raised tendons, knuckle creases, a hangnail" does.