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Portada del curso Blockbuster 4K: el pipeline de cine con IA

Blockbuster 4K: el pipeline de cine con IA

Un tutorial de 40 minutos —guion, creación de assets e ingeniería de prompts escena por escena— dividido en capítulos que puedes seguir toma por toma.

  • Creación de películas
  • Medio
  • 10 modules
  • 40 min
Portada del curso Santiago: Dirigir un cortometraje emocional con IA

Santiago: Dirigir un cortometraje emocional con IA

Una masterclass de dirección de 33 minutos: un drama futbolístico construido toma a toma con Claude Fable 5 y Seedance 2.0 4K, dividido en capítulos para seguir paso a paso y con cada prompt listo para copiar.

  • Creación de películas
  • Medio
  • 19 modules
  • 33 min
Portada del curso Añade VFX con IA a metraje real

Añade VFX con IA a metraje real

Convierte el metraje que grabaste con una cámara normal en VFX cinematográficos en 4K con Seedance 2.0: cambios de mundo, criaturas y tomas completas en cámara al hombro, una frase a la vez.

  • Creación de películas
  • Avanzado
  • 11 modules
  • 12 min
Portada del curso Crea un cortometraje animado con IA

Crea un cortometraje animado con IA

Crea una historia animada a lo largo de ocho mundos visuales distintos, desde el concepto y el diseño de escenas hasta un cortometraje terminado.

  • Creación de películas
  • intermedio
  • 11 modules
  • 17 min
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Camera

46 ejemplos

Static shot

Static

The camera stays planted in one immovable position from the first frame to the last. Zero motion — no drift, no shake, no breathing, no stabilization float, no micro-drift; absolute rock-solid stillness throughout. Angle, elevation, distance to the scene and the overall composition are frozen and never altered; every ounce of motion comes from the scene itself, never from the camera. The clip closes on precisely the framing it began with, identical down to the pixel.

Recrear

Pan right

Pan & tilt

Rotate the camera horizontally from left to right from one fixed point, like a standing head-turn, starting on [composition A] and sweeping across [the environment]; no sideways travel, no dolly, no truck, no arc, no slide, no zoom, no tilt. Speed: smooth constant rotation, decelerating gently at the end. Framing: keep the horizon level while new space enters from the right side of the frame only through rotation; [the landing subject] stays beyond the right edge until the rotation brings them in. End: settle on a clear final composition on [the landing subject] and hold.

Recrear

Tilt up

Pan & tilt

Fixed camera position at [lens height]. Pure TILT UP: the camera rotates vertically upward at one constant smooth speed from [the lower anchor] to [the upper framing], no crane rise, no pedestal, no dolly, no zoom, no horizontal drift; the camera's position never changes. The tilt starts on [the lower anchor] and finishes framing [the subject] in the upper third, decelerating into a static hold.

Recrear

Zoom in

Zoom & focus

Locked tripod, zero rotation, zero travel — the entire move is optical, a focal-length change only: one slow perfectly even continuous zoom in from [84] degrees to [29 or 18] degrees across the full duration, no speed changes, no steps, no wobble. The camera position is fixed and never moves; only the field of view changes; perspective stays constant and there is no parallax — the background keeps the exact same apparent size relative to the subject while the framing tightens.

Recrear

Dolly zoom

Zoom & focus

The camera physically dollies forward from [6] meters to [2.5] meters while the lens simultaneously zooms out from [18] to [84] degrees field of view, in one continuous, perfectly synchronized ramp. The subject's head size stays EXACTLY constant in frame the entire time; the background behind them visibly stretches, elongates and recedes into depth, [the repeating background elements] pulling away. Constant lens height, no pan, no tilt, no handheld drift; the two motions start and end together.

Recrear

Rack focus

Zoom & focus

The camera hard-locked on a tripod with no pan, no tilt, no push, no drift; the only optical change is FOCUS. Hold sharp on [plane A — the far anchor]; then rack once to [plane B — the near subject]; then follow focus on the subject if they move toward the lens. Speed: the rack is slow, smooth and continuous with no hunting and no overshoot; the follow focus tracks without breathing. Framing: the composition never changes; exactly one plane is sharp at any moment, the other melts into clean bokeh; the subject grows in frame only by physically approaching the lens. End: settle sharp on [the final subject framing], the far plane dissolved to soft bokeh behind.

Recrear

Crane up

Aerial & crane

A smooth jib rise from [1.2] meters to [9] meters altitude over the shot, with a gentle continuous downward tilt that keeps the subject anchored in [the lower third] of frame as the world opens above and around them. No lateral orbit, no truck, no zoom, no speed ramps; one continuous vertical reveal easing into a high hold.

Recrear

Drone orbit

Aerial & crane

A smooth constant-speed circular drone flight around the subject — [8]-meter radius, [4]-meter altitude, traveling screen-[right] (clockwise seen from above), covering roughly a [200]-degree arc across the shot. The horizon rotates continuously behind the subject; no altitude change, no radius drift, no zoom, no speed ramps.

Recrear

Aerial pullback

Aerial & crane

The camera starts [2.5] meters ahead of the subject at [3] meters altitude and flies backward and upward along the axis in one continuous accelerating move, reaching about [40] meters distance and [25] meters altitude by the end. The subject stays centered, then the whole [craft / scene] centers itself in frame as it shrinks; the horizon line rises steadily through the frame. No orbit, no zoom, no speed reversals.

Recrear

Dolly in

Dolly & tracking

One continuous decisive dolly in on straight ground rails — pure forward travel at constant speed along the axis toward the subject, at a locked constant lens height of [1.5] meters, decelerating smoothly into a static hold at the end framing. The field of view never changes — no zoom: the perspective shifts because the camera physically approaches, near objects sweeping out past the frame edges with strong parallax. No pan, no tilt, no crane, no handheld drift; dead-level travel from first frame to last.

Recrear
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Qué incluye

Flujos de trabajo reales, no teoría

De creadores que publican todos los días

Los prompts aparecen mientras miras

Tómalos justo cuando se mencionan

Habilidades y recursos, listos para usar

Descarga y usa al instante

Aprende haciendo

Un cuestionario y un paso práctico después de cada sección

Todos los formatos en un solo lugar

Cursos, guías, videos, PDF

Nuevos lanzamientos del estudio

Flujos de trabajo actualizados a medida que cambian los modelos

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Intro
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Hell Grind OpenSource

21 jul, mar

Hell Grind Review

22 jul, mié

Pista 1: Zephyr

23 jul, jue

24 jul, vie

Pistas 2, 3

Lección 6

Creación de personajes

Lección 7

Detecta lo mediocre

Felicidades

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