The props: sky dancer, sneakers, backpack

Last set of assets: the skydancer, the sneakers, the backpack. All three repeat across scenes, so each one gets a clean reference sheet in GPT Image 2.0 — and nothing more.

Objects don't need a motion test

A character or a hero gets tested across multiple candidates and run through a motion test to see how it holds up. A prop skips both. It's an object, not a performer — it doesn't dance, doesn't react, doesn't need to prove it holds up in motion. A single, clean product sheet is enough to lock it for reuse in every scene it appears in.

Skydancer prop sheet — the inflatable tube dancer generated in GPT Image 2.0, ready to drop into the street scene.

Match the sheet to what the prop needs to show

The sneakers get their own reference sheet, same as the others — a clean plate for Seedance to match against in every scene.

The backpack's sheet holds a couple of clean product angles — three-quarter and straight-on, lightly worn and slightly broken-in — enough to carry the canvas texture, the embroidered patches, and the drawstring pulls consistently later.

Backpack prop sheet — a three-quarter and a straight-on shot of the canvas daypack, generated in GPT Image 2.0.

Build the sheet around how the prop will actually be seen on screen — enough angles to cover what the camera needs, no more.

With the skydancer, sneakers, and backpack sheets locked alongside the hero, the boss, and the four locations, every asset for the ad is built, tested, and locked — ready to turn into shots.