One face per character sheet

After enough generations, this problem starts announcing itself before it even bites: a character sheet that looks perfectly clean can still break the moment it animates.

Two faces, one sheet

Look at a standard character sheet — a close-up on the left, a matched front-and-back full body on the right. The full-body front view shows the face too, which means the sheet now has two valid faces for the same character.

The hero's locked character sheet — a close-up on the left and a full-body front/back pair on the right, the front view showing the face a second time.

It looks fine as a still. It isn't. When Seedance animates from this sheet, it has no way to know which of the two faces is the one to lock onto — so it drifts, blending or swapping details between them shot to shot.

Erase the extra face

The fix doesn't touch the close-up — it removes the second face entirely. Bring the sheet into GPT Image 2.0 and ask it to erase the face from the full-body shot on the right panel — everything else on that panel stays as it is.

The hero's character sheet after the edit — the full-body panel now has a blank face, leaving only the close-up as a reference.

One face left to lock onto. The full body is still there for height, build, and outfit — it just isn't competing with the close-up for the model's attention anymore.

Repeat it for every character

The same fix applies to anyone else with a multi-view sheet — here, the boss gets the identical treatment: attach his sheet, erase the face from the full-body panel, done.

The boss's character sheet after the same face-erase edit — blank face on the full-body views, one face left on the close-up.

Both leads are now down to one face per sheet. It's a small edit, but skip it and every animated shot downstream inherits the drift.