Stage 3: Scene Generation with the Prompt-Builder Skill

Pre-production is done — now the shooting starts. Scene generation begins with Scene 1, and with the single most important tool in this workflow: a custom prompt-builder skill in Claude.

Scene 1: the setup

In the first scene, Eduardo digs through a cluttered cabin, finds the treasure map — and right at that moment one of his pirates bursts in: an island has been sighted.

The @eduardo character sheet used as a reference asset

Don't write prompts by hand

Seedance rewards long, precise, director-level prompts — and writing those manually is slow and inconsistent. Instead, use the prompt-builder skill built in Claude — higgsfield-seedance-prompt.skill is attached to this lesson, along with the Scene 1 asset pack so you can follow along with the exact same references. (Both also live in the Blockbuster 4K blog post, together with the full script and every prompt from this film.)

To load it:

  1. Click Customize
  2. Go to Skills
  3. Hit the + button
  4. Click Upload a skill — and that's it

The skill is loaded with director hacks and handles everything for you: it splits the scene into shots and writes detailed prompts that enhance your idea.

How to use it

The working loop for every shot is the same:

  1. Activate the skill in the Claude bar.
  2. Upload all the assets the shot needs from the canvas — plus the script.
  3. Describe what happens in the scene in plain language.

For Scene 1, part 1, that means our hero digs through the cabin, finds the map, and a crew member bursts in with the news. The exact request is in the video cue — use it as written. Notice how it works: every element that must stay consistent is tagged with an asset handle — @eduardo for the hero, @loc_cabin for the room, @map_prop for the map — while the action itself is described freely, like a scene note to a director.

The @map_prop treasure map asset uploaded with the request

The extra asset: @eduardo_crew

Besides props like the map, the request pulls in one additional asset — @eduardo_crew. This is the crew reference sheet, and it gives you extras that actually match the scene: the pirate who bursts through the door looks like he belongs on Eduardo's ship, not like a random generated character.

The @eduardo_crew reference sheet — extras that match the scene

With the assets attached and the request sent, Claude gets to work — in the next lesson we'll take the detailed prompt it produces into Seedance and set the generation parameters.