Scene 2 — The Cowboy Chase

One scene down — now the same hero drops into a completely different world, and the goal is making that jump feel intentional instead of random.

Two swapped phrases, a whole new world

The keyframe still comes from Soul Cinema, and the prompt barely changes shape: keep the hero, swap "cartoon style" for "2D French graphic novel style," swap the bedroom for a "futuristic environment," and add a cowboy chasing him on horseback. Those two swapped phrases are doing all the work — everything else about the new setting follows from them.

Scene 2 keyframe — the hero on a galloping horse with a cowboy in pursuit, rendered in Moebius-inspired 2D graphic novel line work against a futuristic city.

Run a few batches on the new keyframe and pick the strongest, same as scene one — a prompt this loaded (graphic-novel style, futuristic city, horse, cowboy) is worth a couple of rerolls before it clicks.

Handing Claude the keyframe and the last scene's prompt

The move that keeps this from feeling like a slideshow of unrelated clips: the new keyframe goes to Claude alongside the Seedance prompt Claude wrote for scene one. That's what lets Claude carry the style, the character, and the teleport effect forward instead of reinventing them from scratch.

From there it's a plain description of what happens next — he drops onto the horse, a cowboy is chasing him, a bullet grazes him, he hits the watch and teleports again. Same 15-second cap as every scene, ending on the teleport.

Three inputs into Seedance, not one

Seedance gets the Claude-written prompt, the new keyframe for style reference, and — critically — the previous scene's actual video, not just a text description of it. That third input is what carries the portal effect, the character, and the style forward from one world into the next.

Every beat lands inside one continuous generation: the portal drop onto the galloping horse, the cowboy closing the gap, the gunshot that grazes his shoulder, and the watch press that teleports him out — a complete scene, every shot landing on the first take shown here.

Consistency isn't a setting you toggle — it's the previous shot's prompt and video, handed forward every time.