Banco de prompts

Una galería visual de cada movimiento de cámara — mira cómo cada uno cambia la sensación de una toma y luego copia un prompt limpio. El movimiento queda separado de la escena, así que el prompt funciona incluso cuando cambias el encuadre.

Static shot

Static

The camera stays planted in one immovable position from the first frame to the last. Zero motion — no drift, no shake, no breathing, no stabilization float, no micro-drift; absolute rock-solid stillness throughout. Angle, elevation, distance to the scene and the overall composition are frozen and never altered; every ounce of motion comes from the scene itself, never from the camera. The clip closes on precisely the framing it began with, identical down to the pixel.

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Pan right

Pan & tilt

Rotate the camera horizontally from left to right from one fixed point, like a standing head-turn, starting on [composition A] and sweeping across [the environment]; no sideways travel, no dolly, no truck, no arc, no slide, no zoom, no tilt. Speed: smooth constant rotation, decelerating gently at the end. Framing: keep the horizon level while new space enters from the right side of the frame only through rotation; [the landing subject] stays beyond the right edge until the rotation brings them in. End: settle on a clear final composition on [the landing subject] and hold.

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Tilt up

Pan & tilt

Fixed camera position at [lens height]. Pure TILT UP: the camera rotates vertically upward at one constant smooth speed from [the lower anchor] to [the upper framing], no crane rise, no pedestal, no dolly, no zoom, no horizontal drift; the camera's position never changes. The tilt starts on [the lower anchor] and finishes framing [the subject] in the upper third, decelerating into a static hold.

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Zoom in

Zoom & focus

Locked tripod, zero rotation, zero travel — the entire move is optical, a focal-length change only: one slow perfectly even continuous zoom in from [84] degrees to [29 or 18] degrees across the full duration, no speed changes, no steps, no wobble. The camera position is fixed and never moves; only the field of view changes; perspective stays constant and there is no parallax — the background keeps the exact same apparent size relative to the subject while the framing tightens.

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Dolly zoom

Zoom & focus

The camera physically dollies forward from [6] meters to [2.5] meters while the lens simultaneously zooms out from [18] to [84] degrees field of view, in one continuous, perfectly synchronized ramp. The subject's head size stays EXACTLY constant in frame the entire time; the background behind them visibly stretches, elongates and recedes into depth, [the repeating background elements] pulling away. Constant lens height, no pan, no tilt, no handheld drift; the two motions start and end together.

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Rack focus

Zoom & focus

The camera hard-locked on a tripod with no pan, no tilt, no push, no drift; the only optical change is FOCUS. Hold sharp on [plane A — the far anchor]; then rack once to [plane B — the near subject]; then follow focus on the subject if they move toward the lens. Speed: the rack is slow, smooth and continuous with no hunting and no overshoot; the follow focus tracks without breathing. Framing: the composition never changes; exactly one plane is sharp at any moment, the other melts into clean bokeh; the subject grows in frame only by physically approaching the lens. End: settle sharp on [the final subject framing], the far plane dissolved to soft bokeh behind.

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Crane up

Aerial & crane

A smooth jib rise from [1.2] meters to [9] meters altitude over the shot, with a gentle continuous downward tilt that keeps the subject anchored in [the lower third] of frame as the world opens above and around them. No lateral orbit, no truck, no zoom, no speed ramps; one continuous vertical reveal easing into a high hold.

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Drone orbit

Aerial & crane

A smooth constant-speed circular drone flight around the subject — [8]-meter radius, [4]-meter altitude, traveling screen-[right] (clockwise seen from above), covering roughly a [200]-degree arc across the shot. The horizon rotates continuously behind the subject; no altitude change, no radius drift, no zoom, no speed ramps.

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Aerial pullback

Aerial & crane

The camera starts [2.5] meters ahead of the subject at [3] meters altitude and flies backward and upward along the axis in one continuous accelerating move, reaching about [40] meters distance and [25] meters altitude by the end. The subject stays centered, then the whole [craft / scene] centers itself in frame as it shrinks; the horizon line rises steadily through the frame. No orbit, no zoom, no speed reversals.

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Dolly in

Dolly & tracking

One continuous decisive dolly in on straight ground rails — pure forward travel at constant speed along the axis toward the subject, at a locked constant lens height of [1.5] meters, decelerating smoothly into a static hold at the end framing. The field of view never changes — no zoom: the perspective shifts because the camera physically approaches, near objects sweeping out past the frame edges with strong parallax. No pan, no tilt, no crane, no handheld drift; dead-level travel from first frame to last.

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Tracking

Dolly & tracking

One continuous lateral tracking move — the camera glides parallel to the subject at exactly the speed that keeps their framing constant, strict 90-degree side view at all times. Three clean parallax layers: nearest — [posts / mullions / table edges] sweeping fast past the lens, briefly occluding the subject; middle — the subject, constant size at frame center; farthest — [the background row] sliding by slower behind. No zoom, no pan drift, no push-in.

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Push in

Dolly & tracking

A slow continuous creeping forward drift from [7] meters to [2] meters over the full shot — gimbal-smooth floating advance at [1.5]-meter height with barely perceptible organic sway, no rails feel, no speed changes, no zoom, no pan, no tilt. The approach should feel like held breath, decelerating into a near-stop at the end framing.

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Handheld

Specialty

Raw handheld shoulder-rig throughout — visible shake, operator breathing, rolling horizon, imperfect reframes that always recover. Path: [opening angle] → [rough half-circle drift around the subject] → [lean-in to close-up] → [loose pull-back and hold]. Never stabilized, no gimbal float, no rails feel.

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POV

Specialty

The camera is a person's eyes at [1.7]-meter height walking forward from [the start point] to [the end mark]. Natural human walking cadence — gentle vertical bob synced to the steps, slight lateral sway, small organic head micro-rotations glancing around the space. The person's hands appear in frame only for [the interaction], then drop out of frame. The walk stops when [the trigger event].

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360 orbit

Specialty

One continuous 360-degree orbit — the camera travels a full circle around the subject on a locked constant radius of [2.5] meters at a locked constant height, panning continuously to keep the subject dead-center at constant size, one full revolution in ONE direction at one constant angular speed, returning exactly to the opening framing at the end. The subject stays planted, facing one fixed direction in the world the entire time — it is the camera that circles them; the background streams continuously through the full compass behind their shoulders. No radius drift, no height drift, no speed changes, no reversal, no turntable effect where the subject spins in place.

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Bullet time

Specialty

Bullet time orbit: time inside the scene slams to a near-freeze — the subject hangs suspended mid-action, with droplets, debris and particles locked motionless in mid-air, every suspended object holding its exact position and angle with zero drift — while the camera alone keeps moving at normal speed, sweeping along a smooth circular arc around the frozen moment. The camera's travel through the curve is fluid, constant and unaffected by the stopped world. Distance to the subject and camera height stay fixed; the suspended figure remains centered, sharp and fully readable as the perspective wheels around them and the background rotates past. The orbit settles on a striking new angle of the frozen instant and holds that composition before time is released again.

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Crush zoom

Zoom & focus

Camera locked on a tripod — a perfectly static hold on the tight [18]-degree frame, then a violent optical crash zoom OUT — about 0.4 seconds, zoom-ring only, with real motion blur and a hard stop — landing on a locked wide [84]-degree frame held perfectly static to the end. No dolly, no handheld, no speed ramps; the camera position never moves, only the field of view changes, and there is no parallax.

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Robot arm

Specialty

The camera flies one fast, perfectly smooth stabilized motion-control path through four positions — [front eye-level medium close-up] → [side arc at eye level] → [sinking into a low angle with a slight dutch tilt] → [craning up and over into a top-down 3/4 view]. Each glide takes about [1] second with soft ease-in/out and brief readable holds at every position; machined gimbal/crane quality — no shake, no whip pans, no speed ramps, no motion blur.

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Body-mounted camera: Snorricam

Specialty

A rigid chest-mounted rig facing back at the subject — their face and torso locked to the frame center for the entire shot, unable to leave it; the subject's walk transfers to the WORLD as a slow gentle bob and sway, [the background elements] gliding past behind their shoulders, never lurching. No stabilization beyond the rig's rigidity, no independent camera motion, no zoom.

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Timelapse

Specialty

A single slow, perfectly smooth constant pull-back, the frame gradually widening — no shake, no orbit, no speed changes, no zoom substitution. Two speeds of time in one frame: the world runs in time-lapse — [day → night → morning → rainy twilight → day], smooth in-frame light morphs — while the subject moves in real time at normal human speed.

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Chase shot

Dolly & tracking

Sweep the camera in toward the running subject, then follow them handheld across [the terrain], lurching and shaking with each impact. Speed: fast and unstable, with sharp jolts on every [tremor / collision], imperfect reframes that always recover the subject. Framing: keep the subject in frame while [the hazards] enter and pass through it. End: the shake eases; settle on a clear final composition.

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Truck right

Dolly & tracking

One continuous truck right — pure lateral travel of the camera to the right at constant speed with the lens axis locked straight ahead, no panning to compensate: the scene slides through the frame with strong natural parallax, near objects sweeping past fast, the far layer drifting slow, the subject crossing gradually toward the left frame edge. No pan, no arc, no dolly, no zoom, no handheld drift; the lens points the same world direction in the first and last frame.

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Low tracking

Dolly & tracking

Extreme slow motion throughout — a ~1000fps look with no speed ramps and no real-time moments — the camera at ground height below knee level the entire time: a smooth lateral track gliding alongside the subject at slow-mo pace, strict side view, never rising, never tilting up, no push, no orbit, no zoom. The track never stops: the shot ends mid-motion on a live frame — no cut to black, no fade, no freeze.

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Pan left

Pan & tilt

The camera body is locked on the fixed tripod at [lens height]; the only motion is one smooth continuous horizontal rotation LEFT of about [90] degrees across the full shot — no travel, no dolly, no truck, no arc, no zoom, no tilt. Constant unhurried rotational speed with a gentle settle in the final half second, timed so the landing composition and [the landing event] arrive together. The horizon stays level throughout; new space enters from the left frame edge only through rotation. End: settle on a clear final composition and hold.

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