Ronces

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frank_houbre
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I wanted to tell a story without words. A short dark fantasy tale carried entirely by visuals, atmosphere, and music. My goal was to create three consistent characters and demonstrate that, with AI, it’s now possible to maintain visual continuity across an entire narrative, the same faces, the same identities, the same emotional arcs, from beginning to end. This is the story of a Queen who desires a single rose more than anything. She sends her most beloved knight to retrieve it. But the knight has already lost the moment he steps inside the cathedral. The Lich protects her precious rose. At first, almost harmlessly. Then she defends herself ,fiercely. She may look monstrous, but she is not purely evil. She has the right to defend what is hers. Someone comes to take her rose, and she answers with violence. She kills the knight. And for a moment, she takes cruel satisfaction in his failure, knowing it will humiliate the Queen. But the story doesn’t end there. To ensure the Queen never sends anyone again, the Lich goes to meet her. She reveals that beyond her monstrous appearance, she holds the power to make roses bloom again. The tragedy of the knight was unnecessary. It could have been avoided with a simple request. His death is meaningless. I wanted to craft a continuous two-minute scene, poetic yet intense, blending action and emotion, carried by a powerful score that truly moved me. If you feel even a fraction of what I felt while creating it — that sensation in your chest, that realization that storytelling is evolving — then I’ve succeeded. AI makes this possible. Not just spectacle, but coherent characters. Not just action, but poetry within violence. I would be deeply honored to read your thoughts and impressions. From the bottom of my heart, thank you. This journey allows me to do what I have always dreamed of: create films and series.

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