Build 3D Games with MCP
Build and publish three no-code 3D game prototypes with an MCP-connected workflow, then compare output, cost, and early marketplace results.
Created byMariam Barova
Syllabus
10 lessons
What you’ll learn
Connect the MCP workflow and build three distinct game prototypes
Publish a prototype to the marketplace with the required presentation assets
Compare MCP-assisted work with Claude alone, then evaluate cost, early results, and studio feedback