Build 3D Games with MCP

Build and publish three no-code 3D game prototypes with an MCP-connected workflow, then compare output, cost, and early marketplace results.

Created byMariam Barova

Syllabus

10 lessons

What you’ll learn

  • Connect the MCP workflow and build three distinct game prototypes
  • Publish a prototype to the marketplace with the required presentation assets
  • Compare MCP-assisted work with Claude alone, then evaluate cost, early results, and studio feedback