Build 3D Games with MCP

Syllabus
Lesson 1Intro: Three Real Games, Zero Code
Lesson 2Setup: MCP Connector and Skill
Lesson 3Scene 1: The Pirate Game
Lesson 4With MCP vs. Claude Alone
Lesson 5Scene 2: Blockfield Shooter
Lesson 6Scene 3: NeonSlice Fruit Slicer
Lesson 7Publishing to the Marketplace
Lesson 8The Results I Woke Up To
Lesson 9What Three Games Actually Cost
Lesson 10Studio Reaction and Wrap-Up
Description
Build and publish three no-code 3D game prototypes with an MCP-connected workflow, then compare output, cost, and early marketplace results.
Skills you'll learn
Publish a prototype to the marketplace with the required presentation assets
Compare MCP-assisted work with Claude alone, then evaluate cost, early results, and studio feedback